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 Gun shooting attaching engines. 
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Joined: Sun Nov 16, 2008 6:04 am
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Post Gun shooting attaching engines.
I'd like to ask someone to make a gun that will shoot a sticky things, that, once attached to an actor/dropship/whatever-it-is-possible-to-attach-stuff-to will act as an always-on rocket thruster with maybe a hint of antigravity, so clones won't just plough into the ground and will start flying around at ever-increasing speeds, crushing into other clones/dropships/walls.
If it is possible, and someone actually will be willing to do it, I am not picky about sprites, so don't waste more time than needed.
Thanks in advance!


Mon Aug 24, 2009 6:03 pm
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Post Re: Gun shooting attaching engines.
Maximdude have one nice shooting-ship, perhaps you'll like to talk
with him, I think it was seen on cc moments... yeah

Image


Tue Aug 25, 2009 5:26 pm
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Arnkh wrote:
OP

I don't even know what you are asking. Can you try to clarify?


Tue Aug 25, 2009 5:44 pm
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Post Re: Gun shooting attaching engines.
He wants a gun that shoots an emitter that, when it hits an actor, attaches itself and begins to propel the actor. Probably best if you hit the target actor off center, so that it cartwheels.


Tue Aug 25, 2009 5:45 pm
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Post Re: Gun shooting attaching engines.
Duh102 wrote:
He wants a gun that shoots an emitter that, when it hits an actor, attaches itself and begins to propel the actor. Probably best if you hit the target actor off center, so that it cartwheels.

We need one of those. Sounds like it'll take sparkle magic though.


Tue Aug 25, 2009 5:49 pm
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Post Re: Gun shooting attaching engines.
Duh102 wrote:
He wants a gun that shoots an emitter that, when it hits an actor, attaches itself and begins to propel the actor. Probably best if you hit the target actor off center, so that it cartwheels.


Yep, that's what I want! :D

P.S. Phew, I was afraid I'll get an answer that will be something like "this is currently impossible".


Tue Aug 25, 2009 5:56 pm
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Post Re: Gun shooting attaching engines.
You might want to check Kyred's Railroad Spike Launcher.

@ NaXx...
My gunship has absolutely zero to do with this thread >________________>'


Tue Aug 25, 2009 11:52 pm
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Post Re: Gun shooting attaching engines.
Yeah, I've seen that gun, and, while it's rather fun to play with for a while, it's not exactly what I want.


Wed Aug 26, 2009 3:36 am
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Post Re: Gun shooting attaching engines.
MaximDude wrote:
You might want to check Kyred's Railroad Spike Launcher.

@ NaXx...
My gunship has absolutely zero to do with this thread >________________>'


Ohhh I think my english skills reduces meanwhile I pratice more spriting...
I'm sorry maximdude, anyway still very nice to see :grin:

Arnkh, why do you want to stuck people in ground instead of fill them up with steel?


Wed Aug 26, 2009 3:29 pm
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Post Re: Gun shooting attaching engines.
NaXx wrote:
Arnkh, why do you want to stuck people in ground instead of fill them up with steel?


Errr... why do people even bother with mods? Because after a while filling people up with steel (or, more likely, with lead) gets a bit boring, and it seems more fun to turn someone into a gory paste instead of that.

And actualy I don't want them to stuck into ground as much as I want them to meet other people, face to face and guts to guts and dropships, face to engine.

Or... do you imply that I am a psycho of some sort, huh? :E Do you?!! NOW DO YOU?!! :E
In case you do, you, my good sir, is wrong. I am perfectly normal ork with perfectly understandable desire to kill all the humies messily, with as much bang as possible, and loot their corpses.


Wed Aug 26, 2009 4:42 pm
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Post Re: Gun shooting attaching engines.
Well, I'm too closed at the old fashion way : steel (because it also includes throw
huge pieces of methalic trash into enemy faces), fire and acid ^^
grind up enemy for turning them into a paste = cook ...

Eh?! you must be at least so psycho-maniac as areku to be posting here! :P
anyways if you like brutally ways to crush enemys, we got many things to talk about ^^


Thu Aug 27, 2009 10:32 am
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Post Re: Gun shooting attaching engines.
As much as I'd like to continue this discussion, I am afraid we are breaking forum rules as our posts are essentially useless. :(

Guess I'll have to get by with my door-shooting gun for now, and dream that someone will make this thing I requested.


Thu Aug 27, 2009 7:09 pm
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Post Re: Gun shooting attaching engines.
You mean a gun that fires engines that attach to actors and fling them across the map? That would be interesting.


Thu Aug 27, 2009 7:57 pm
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Post Re: Gun shooting attaching engines.
Arnkh wrote:
I'd like to ask someone to make a gun that will shoot a sticky things, that, once attached to an actor/dropship/whatever-it-is-possible-to-attach-stuff-to will act as an always-on rocket thruster with maybe a hint of antigravity, so clones won't just plough into the ground and will start flying around at ever-increasing speeds, crushing into other clones/dropships/walls.
If it is possible, and someone actually will be willing to do it, I am not picky about sprites, so don't waste more time than needed.
Thanks in advance!


viewtopic.php?f=61&t=16343
just take the shover and add "self.Vel = self.Vel+1
self.RotAngle = self.RotAngle + random # - random #" underneath "actor.Vel.Y = self.Vel.Y"

to the lua file
and make it so that instead of an MOPixel, the gun shoots an AEmitter that has the script attached & looks like the drop-ship engine.


Thu Aug 27, 2009 8:05 pm
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Post Re: Gun shooting attaching engines.
Thanks, lafe, I'll try to do it, but it sounds too difficult for me currently, as I am _just_ figuring out how to make guns shoot what I want them to shoot. :/

And anything that has something to do with emitters is currently beyond me.


Last edited by Arnkh on Thu Aug 27, 2009 8:17 pm, edited 1 time in total.



Thu Aug 27, 2009 8:14 pm
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