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Explosion Spawner
http://forums.datarealms.com/viewtopic.php?f=75&t=16561
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Author:  Captain Kicktar [ Fri Sep 18, 2009 7:43 pm ]
Post subject:  Explosion Spawner

Can someone tell me how to go about making an explosion spawner? Somehow put it on the wall or somthing and spawn an explosion every now-and-then.

EDIT: I should be a little more clear, I want a volcano.

Author:  ProjektTHOR [ Fri Sep 18, 2009 8:23 pm ]
Post subject:  Re: Explosion Spawner

http://datarealms.com/wiki

Go look around the modding pages.

Author:  Duh102 [ Fri Sep 18, 2009 8:27 pm ]
Post subject:  Re: Explosion Spawner

I'll give you a way that will work, you can make it.
Make an emitter that emits explosion type things. Attach this emitter to a bunkermodule, much like doors. Put the bunkermodule into the build menu.

Author:  Captain Kicktar [ Fri Sep 18, 2009 8:28 pm ]
Post subject:  Re: Explosion Spawner

Duh102 wrote:
I'll give you a way that will work, you can make it.
Make an emitter that emits explosion type things. Attach this emitter to a bunkermodule, much like doors. Put the bunkermodule into the build menu.


K, I'll give that a try.

EDIT: That isn't working because I want an AEmitter to spawn another AEmitter that goes up and creates fire. At the moment, I can't get the first AEmitter to make multiple second AEmitters, and the second AEmitter doesn't go up.

Author:  Captain Kicktar [ Sun Sep 20, 2009 1:12 am ]
Post subject:  Re: Explosion Spawner

Because I'm not sure anyone saw my edit:
That isn't working because I want an AEmitter to spawn another AEmitter that goes up and creates fire. At the moment, I can't get the first AEmitter to make multiple second AEmitters, and the second AEmitter doesn't go up.

Author:  Duh102 [ Sun Sep 20, 2009 1:29 am ]
Post subject:  Re: Explosion Spawner

How do you know it doesn't go up unless it's being spawned?
Just set the second AEmitter's GlobalAccScalar to something less than 0, like -1. If it doesn't already have a GlobalAccScalar line, just add it, same tab level as PresetName.

Author:  Captain Kicktar [ Mon Sep 21, 2009 6:05 pm ]
Post subject:  Re: Explosion Spawner

I started out with just the second AEmitter and then went on to the first making the second.
Here is my code so far:http://pastebin.com/md023476
And the second AEmitter needs to be created multiple times.

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