View unanswered posts | View active topics It is currently Tue Apr 16, 2024 4:58 pm



Reply to topic  [ 153 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10, 11  Next
 Minor Request Thread [Q&A] 
Author Message
User avatar

Joined: Wed Feb 10, 2010 4:06 am
Posts: 1294
Location: Comox, BC, Canada
Reply with quote
Post Re: Minor Request Thread [Q&A]
The auto cannon from B23 did that, but I dunno if it made it's way to B24. You could easily just swap out the explosive shells for shotgun ones though.


Fri Dec 17, 2010 5:07 am
Profile WWW
User avatar

Joined: Sun Jun 21, 2009 11:57 pm
Posts: 32
Reply with quote
Post Re: Minor Request Thread [Q&A]
alphagamer774 wrote:
The auto cannon from B23 did that, but I dunno if it made it's way to B24. You could easily just swap out the explosive shells for shotgun ones though.


Oh ho ho, cheers.


Fri Dec 17, 2010 5:12 am
Profile
User avatar

Joined: Fri Sep 03, 2010 1:53 am
Posts: 67
Location: Philippines
Reply with quote
Post Re: Minor Request Thread [Q&A]
Reflector Brainbot, that is all.


Sat Dec 18, 2010 8:13 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Reply with quote
Post Re: Minor Request Thread [Q&A]
Simple. Edit the actor so that it is 'AddToGroup = Brains'.


Unless that method has changed in this build and I don't know it...


Sat Dec 18, 2010 11:41 am
Profile
User avatar

Joined: Fri Sep 03, 2010 1:53 am
Posts: 67
Location: Philippines
Reply with quote
Post Re: Minor Request Thread [Q&A]
:D Works like a charm.


Sat Dec 18, 2010 12:37 pm
Profile

Joined: Tue Mar 09, 2010 1:27 pm
Posts: 5
Reply with quote
Post Re: Minor Request Thread [Q&A]
I'm running the game at 2x windowed, but my monitor resolution doesn't cover the 960px tall that the game window needs to be to work correctly. The map screen cuts off the top and bottom. is there any way to make the map screen scroll up and down?


Mon Dec 20, 2010 4:46 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Minor Request Thread [Q&A]
Just use settings.ini to set the resolution smaller.


Mon Dec 20, 2010 5:53 am
Profile WWW

Joined: Tue Mar 09, 2010 1:27 pm
Posts: 5
Reply with quote
Post Re: Minor Request Thread [Q&A]
I've done that. It cuts off the edges of the world map, so I can't choose either of the snowy maps.
The gamemode selection screen also blocks some of the levels as well.


Mon Dec 20, 2010 7:50 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Minor Request Thread [Q&A]
As far as I know, that menu is hardcoded. You can go into the game's scene files and change where it displays the dot for the scene selection though. It should be in missions.rte.


Mon Dec 20, 2010 8:28 am
Profile WWW

Joined: Tue Mar 09, 2010 1:27 pm
Posts: 5
Reply with quote
Post Re: Minor Request Thread [Q&A]
Thanks for the reply. I'll try that.


Mon Dec 20, 2010 3:52 pm
Profile
User avatar

Joined: Sun Jun 21, 2009 11:57 pm
Posts: 32
Reply with quote
Post Re: Minor Request Thread [Q&A]
Anyone have any lightning or electricity effect sprites?


Tue Dec 21, 2010 12:42 am
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: Minor Request Thread [Q&A]
Anyone have any ideas for a trap?
Preferably something with light sprite requirements(or no new sprite needed).


Fri Dec 24, 2010 7:12 am
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: Minor Request Thread [Q&A]
A small room (Using a modified four-way junction sprite would be cool) that has doors on both sides. Once an actor enters the room, both doors close quickly and it fills it with bullets. Preferrably with a viscera disposal system if you think you could do it in the timeframe you assign yourself.


Fri Dec 24, 2010 7:30 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Minor Request Thread [Q&A]
Bombcrete - concrete that explodes on contact.


Fri Dec 24, 2010 4:48 pm
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: Minor Request Thread [Q&A]
Disst wrote:
A small room (Using a modified four-way junction sprite would be cool) that has doors on both sides. Once an actor enters the room, both doors close quickly and it fills it with bullets. Preferrably with a viscera disposal system if you think you could do it in the timeframe you assign yourself.

Unfortunately Lua door control appears to be broken in B24, and bear traps require better attachable access. Bombcrete will work.


Fri Dec 24, 2010 8:15 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 153 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10, 11  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.072s | 15 Queries | GZIP : Off ]