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Minor Request Thread [Q&A] http://forums.datarealms.com/viewtopic.php?f=75&t=18585 |
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Author: | dragonxp [ Mon May 24, 2010 2:39 am ] |
Post subject: | Re: Minor Request Thread [Q&A] |
http://forums.datarealms.com/viewtopic.php?f=24&t=15580&hilit=Cyborg+Zombies its from a mission. |
Author: | Collective [ Tue May 25, 2010 1:36 am ] |
Post subject: | Re: Minor Request Thread [Q&A] |
Has anybody made any undead soldiers along the line of Unitec's Subjects, but not as hard to kill? |
Author: | CaveCricket48 [ Wed May 26, 2010 1:07 am ] |
Post subject: | Re: Minor Request Thread [Q&A] |
Is cortex command's unit of angular velocity in radians per second? |
Author: | Duh102 [ Wed May 26, 2010 1:13 am ] |
Post subject: | Re: Minor Request Thread [Q&A] |
It seems to me to be arbitrary. For instance, an angular velocity of 6 does not equate to a full circle per second. Perhaps it is in degrees per second. |
Author: | Geti [ Wed May 26, 2010 6:42 am ] |
Post subject: | Re: Minor Request Thread [Q&A] |
That could be because 6 isnt exactly 2pi though. The documentation says it is, but you know Data and his scallywagery. signor wiki wrote: AngularVel The current angular velocity of this MovableObject. Positive is a counter-clockwise rotation.The angular velocity in radians per second. |
Author: | Duh102 [ Wed May 26, 2010 7:10 am ] |
Post subject: | Re: Minor Request Thread [Q&A] |
True, but it's pretty close (6.0 < 6.24). Shouldn't make too much of a visible difference for a few rotations. |
Author: | BrainChild [ Wed May 26, 2010 4:44 pm ] |
Post subject: | Re: Minor Request Thread [Q&A] |
1 Can you make a turret that can switch between 3 or more fire modes ? 2 And how many sprites does a turret need ? |
Author: | Grif [ Wed May 26, 2010 11:47 pm ] |
Post subject: | Re: Minor Request Thread [Q&A] |
Duh102 wrote: It seems to me to be arbitrary. For instance, an angular velocity of 6 does not equate to a full circle per second. Perhaps it is in degrees per second. Ah yes, but which standard are you using to measure a second? Give an object an Angular Velocity of 6.28 and then have a Lua script remove that velocity 1000 sim MS after creation. See if it's a full circle. |
Author: | Duh102 [ Wed May 26, 2010 11:54 pm ] |
Post subject: | Re: Minor Request Thread [Q&A] |
Ah, that might do it. I forgot about sim time vs real time. |
Author: | Geti [ Thu May 27, 2010 6:43 am ] |
Post subject: | Re: Minor Request Thread [Q&A] |
BrainChild wrote: 1 Can you make a turret that can switch between 3 or more fire modes ? 2 And how many sprites does a turret need ? 2. That is pretty subjective. You could have a 2 sprite turret or a 500 sprite turret. |
Author: | BrainChild [ Thu May 27, 2010 2:00 pm ] |
Post subject: | Re: Minor Request Thread [Q&A] |
Oh but what is the minimum sprites for a turret ? |
Author: | Lizardheim [ Thu May 27, 2010 4:11 pm ] |
Post subject: | Re: Minor Request Thread [Q&A] |
A turret doesn't really need a sprite to function. |
Author: | BrainChild [ Fri May 28, 2010 1:02 pm ] |
Post subject: | Re: Minor Request Thread [Q&A] |
But how does the turret function if there is no sprite ? |
Author: | Geti [ Fri May 28, 2010 1:41 pm ] |
Post subject: | Re: Minor Request Thread [Q&A] |
Minimum is 1 sprite if you want it to be visible (technically you could do a mopixel based display but pleh), 2 if you want the gun to move. Look at the shishi turret by Darlos9D in his Darkstorm pack for an example. |
Author: | BrainChild [ Fri May 28, 2010 2:37 pm ] |
Post subject: | Re: Minor Request Thread [Q&A] |
Looked at the Darkstorm turret , more confused than ever , does anyone know of a tutorial where they cover every thing about creating weapons . I have been through the wiki and i cant find any thing on the forums , I want to mod but I'm struggling with coding so if anyone knows of a great tutorial please let me know |
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