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 Minor Request Thread [Q&A] 
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Joined: Sat Nov 03, 2007 9:44 pm
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Location: Flint Hills
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Post Re: Minor Request Thread [Q&A]
Grif wrote:
Give an object an Angular Velocity of 6.28 and then have a Lua script remove that velocity 1000 sim MS after creation.

See if it's a full circle.
Indeed it is, and similarly, a CC unit of velocity is also almost exactly 20 pixels per second, and one meter is defined as being 20 pixels in the settings file, so CC's unit of velocity is m/s.

But everything is somewhat out of proportion to those meters, with the average soldier being about as tall as Michael Jordan, and an m16 being around five feet long.


Last edited by Azukki on Fri Jan 21, 2011 3:02 am, edited 1 time in total.



Sun Jun 06, 2010 1:32 am
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Post Re: Minor Request Thread [Q&A]
What's the command for pinning an object?

Do you need it's position to pin it there, or is it just a PinThis() style of thing?

Can this be assigned to a button/Gold dig?

This is my easy fix to the AI. Control actor, Pin Actor, Let loose.


Wed Jun 09, 2010 3:26 am
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Post Re: Minor Request Thread [Q&A]
Probably by changing pinstrength. It's a .ini value, but I'm fairly sure you can set it with Lua.


Wed Jun 09, 2010 6:35 am
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Post Re: Minor Request Thread [Q&A]
hey, whats the best resolution setting for a monitor of 1920 by 1080 pixels? I can't seem to find a good res.


Wed Jun 09, 2010 4:27 pm
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Post Re: Minor Request Thread [Q&A]
Try the basic resolution, but with 2x window mode.


Thu Jun 10, 2010 8:25 am
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Post Re: Minor Request Thread [Q&A]
I usually see people using high resolution in screen shots and videos. I can't find a good screen res for my old pc which is at 1024 by 768


Thu Jun 10, 2010 12:36 pm
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Post Re: Minor Request Thread [Q&A]
What do you change to make a AEmitter emit longer

I made a Emitter but it just makes a puff and dissepears - how do I fix it


Mon Jun 14, 2010 9:20 pm
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Post Re: Minor Request Thread [Q&A]
Judging on what your saying, you might wanna toy with the LifeTime = [#] variable.


Mon Jun 14, 2010 11:20 pm
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Post Re: Minor Request Thread [Q&A]
Is it in milliseconds ?
and where should I put it


Tue Jun 15, 2010 8:54 am
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Post Re: Minor Request Thread [Q&A]
Yes.
&
In the emitter's main entry.
Respectively.


Tue Jun 15, 2010 10:36 am
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Post Re: Minor Request Thread [Q&A]
Edit : Fixed it

thank you very much


Tue Jun 15, 2010 10:46 am
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Post Re: Minor Request Thread [Q&A]
Not a problem.


Tue Jun 15, 2010 11:05 am
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Post Re: Minor Request Thread [Q&A]
Now that with the water modules water and sea faring vehicles are possible I have a question:

* When you order something from the catalog it comes from space/above via an aerial vessel, I get it. But is it also possible that they come from one of the sides in a land or sea vehicle? It is like the goods come from a stock depot on the planet or the enemy troops from an existing base on the planet.

Attachment:
File comment: Something like this:
sample-submarine transport.PNG
sample-submarine transport.PNG [ 15.49 KiB | Viewed 2764 times ]


Mon Jun 21, 2010 11:37 am
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Post Re: Minor Request Thread [Q&A]
You could probably use a Lua script to create your transport where you have indicated - it would probably copy what you have ordered and put into the inventory


Mon Jun 21, 2010 1:36 pm
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Post Re: Minor Request Thread [Q&A]
Where could I find a mod that makes glow in the gold and jetpack and stuff? I tried build 18, and the glow ran perfectly fine on my PC. So, anyone know where to find the good old glows that come from diggers and gold and stuff?


Mon Jun 21, 2010 4:36 pm
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