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Minor Request Thread [Q&A]
http://forums.datarealms.com/viewtopic.php?f=75&t=18585
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Author:  Azukki [ Sun Jun 06, 2010 1:32 am ]
Post subject:  Re: Minor Request Thread [Q&A]

Grif wrote:
Give an object an Angular Velocity of 6.28 and then have a Lua script remove that velocity 1000 sim MS after creation.

See if it's a full circle.
Indeed it is, and similarly, a CC unit of velocity is also almost exactly 20 pixels per second, and one meter is defined as being 20 pixels in the settings file, so CC's unit of velocity is m/s.

But everything is somewhat out of proportion to those meters, with the average soldier being about as tall as Michael Jordan, and an m16 being around five feet long.

Author:  alphagamer774 [ Wed Jun 09, 2010 3:26 am ]
Post subject:  Re: Minor Request Thread [Q&A]

What's the command for pinning an object?

Do you need it's position to pin it there, or is it just a PinThis() style of thing?

Can this be assigned to a button/Gold dig?

This is my easy fix to the AI. Control actor, Pin Actor, Let loose.

Author:  411570N3 [ Wed Jun 09, 2010 6:35 am ]
Post subject:  Re: Minor Request Thread [Q&A]

Probably by changing pinstrength. It's a .ini value, but I'm fairly sure you can set it with Lua.

Author:  sam123486 [ Wed Jun 09, 2010 4:27 pm ]
Post subject:  Re: Minor Request Thread [Q&A]

hey, whats the best resolution setting for a monitor of 1920 by 1080 pixels? I can't seem to find a good res.

Author:  411570N3 [ Thu Jun 10, 2010 8:25 am ]
Post subject:  Re: Minor Request Thread [Q&A]

Try the basic resolution, but with 2x window mode.

Author:  sam123486 [ Thu Jun 10, 2010 12:36 pm ]
Post subject:  Re: Minor Request Thread [Q&A]

I usually see people using high resolution in screen shots and videos. I can't find a good screen res for my old pc which is at 1024 by 768

Author:  BrainChild [ Mon Jun 14, 2010 9:20 pm ]
Post subject:  Re: Minor Request Thread [Q&A]

What do you change to make a AEmitter emit longer

I made a Emitter but it just makes a puff and dissepears - how do I fix it

Author:  dragonxp [ Mon Jun 14, 2010 11:20 pm ]
Post subject:  Re: Minor Request Thread [Q&A]

Judging on what your saying, you might wanna toy with the LifeTime = [#] variable.

Author:  BrainChild [ Tue Jun 15, 2010 8:54 am ]
Post subject:  Re: Minor Request Thread [Q&A]

Is it in milliseconds ?
and where should I put it

Author:  411570N3 [ Tue Jun 15, 2010 10:36 am ]
Post subject:  Re: Minor Request Thread [Q&A]

Yes.
&
In the emitter's main entry.
Respectively.

Author:  BrainChild [ Tue Jun 15, 2010 10:46 am ]
Post subject:  Re: Minor Request Thread [Q&A]

Edit : Fixed it

thank you very much

Author:  411570N3 [ Tue Jun 15, 2010 11:05 am ]
Post subject:  Re: Minor Request Thread [Q&A]

Not a problem.

Author:  Culthero [ Mon Jun 21, 2010 11:37 am ]
Post subject:  Re: Minor Request Thread [Q&A]

Now that with the water modules water and sea faring vehicles are possible I have a question:

* When you order something from the catalog it comes from space/above via an aerial vessel, I get it. But is it also possible that they come from one of the sides in a land or sea vehicle? It is like the goods come from a stock depot on the planet or the enemy troops from an existing base on the planet.

Attachment:
File comment: Something like this:
sample-submarine transport.PNG
sample-submarine transport.PNG [ 15.49 KiB | Viewed 9057 times ]

Author:  BrainChild [ Mon Jun 21, 2010 1:36 pm ]
Post subject:  Re: Minor Request Thread [Q&A]

You could probably use a Lua script to create your transport where you have indicated - it would probably copy what you have ordered and put into the inventory

Author:  sam123486 [ Mon Jun 21, 2010 4:36 pm ]
Post subject:  Re: Minor Request Thread [Q&A]

Where could I find a mod that makes glow in the gold and jetpack and stuff? I tried build 18, and the glow ran perfectly fine on my PC. So, anyone know where to find the good old glows that come from diggers and gold and stuff?

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