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 smoke grenade 
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Post smoke grenade
something do a flashbang and I think if something can do a smoke grenade(no lethal,logic)that's a good idea.Isn't it?


Sat Dec 31, 2011 12:04 pm
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Post Re: smoke grenade
That would be mainly spritework.

I didn't understand much your post, but if you want to do a flashbang you just make a grenade that blows up with a very bright glow and a high sound, and you could use lua to stun the actors nearby.

If you want to do a smoke grenade, you could sprite a big cloud of smoke, or just use many of the vanilla ones, and use a script that changes the aim angle of the actors inside the cloud to simulate the less accurate aiming.


Sun Jan 01, 2012 7:51 am
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Post Re: smoke grenade
oh ! excuse me I'm french and I don't speak very well English! I just want a no lethal grenade who do smoke!


Sun Jan 01, 2012 4:42 pm
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Post Re: smoke grenade
I do believe Theatre of the Dead have a smoke grenade. Sorry if I spelled the name wrong, I'm not american.


Mon Jan 02, 2012 12:45 am
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Post Re: smoke grenade
not a lethal smoke grenade,a no lethal smoke grenade


Tue Jan 03, 2012 5:24 pm
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Post Re: smoke grenade
If it's just smoke, I assume you can make a bunch of MOParticle gibs which are scripted so that when an actor is near a smoke plume, enemy AI detection just goes through them.
If only I knew how they script those invisibility effects...


Tue Jan 10, 2012 5:38 pm
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Post Re: smoke grenade
You can grab my smoke grenade, make some flashy/sparky exploding effect and add paralyzer script to gibs,
the main problem its the lag, if you can contain the lag decently during explosion, this would be a fun grenade.

Less than 10 minutes of coding.


Thu Jan 12, 2012 10:29 am
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Post Re: smoke grenade
Did a (Pretty Crap) sprite for the smoke grenade even though you probs already had one
Will make you a flashbang sprite now

Attachment:
File comment: Smoke Grenade
Smoke Grenade.png [134 Bytes]
Not downloaded yet

EDIT: oh wow didn't realise how old this was, sorry.
Attachment:
Flashbang.bmp [334 Bytes]
Not downloaded yet


Fri Feb 10, 2012 9:23 pm
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Post Re: smoke grenade
I guess I could mod this to actually flash units...
dling now


Tue Feb 14, 2012 12:16 am
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Post Re: smoke grenade
I whipped up a simple flash grenade like explosive. It works by shooting out a bunch of invisible particles which senses if there are any actors nearby. If there are actors, the particles cause the actors to be unable to sharpaim properly, as well as a few other effects.
The script was somewhat hastily written and I haven't really tested this out too much, so there might be a few scripting errors, but it certainly messes with aiming and stuff if you get hit by one of these point-blank.


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SpecialExplosives.rte.rar [21.47 KiB]
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Tue Feb 14, 2012 10:14 am
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Post Re: smoke grenade
uh!thanks!man I love you!


Tue Feb 14, 2012 7:58 pm
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Post Re: smoke grenade
If only I knew how to mod invisibility, I would be able to script that smoke grenade.


Tue Feb 21, 2012 7:20 am
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Post Re: smoke grenade
what?


Fri Feb 24, 2012 12:20 am
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Post Re: smoke grenade
"no lethatl smoke grenade"
ahhhmmm
would be cool but i can't understand much about what it means


Mon Jun 25, 2012 7:54 am
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