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 Reload Animations 
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Joined: Mon Jan 09, 2012 5:46 am
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Post Re: Reload Animations
Joseh123 wrote:
FoxTop wrote:
Also joseh because anyone disagree your idea dosen´t means that he will hate you.

Where did I said someone would hate me?

fu i read bad the small letters,my bad


Tue Mar 06, 2012 4:45 am
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Post Re: Reload Animations
Arcalane is right, it would be a waste of time and effort, for both devs and modders. Not to mention that some guns (i.e - ubercannon) won't be possible to reload whilst shouldered. (as far as I can see, they would need to be brought down and held parallel to the body or something - at the least. And making it look good would require even more effort)


Tue Mar 06, 2012 5:21 am
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Post Re: Reload Animations
friendly-fire is a game with animated reloading for each gun.
it's simple,no?


Tue Mar 06, 2012 1:51 pm
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Post Re: Reload Animations
IT´S simple if you clarify that you are talking about a title of a game
because friendly-fire its an option on most FPS shooters that make you take or give damage from your team or friends


Tue Mar 06, 2012 4:27 pm
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Post Re: Reload Animations
I konw <Iknow............


Tue Mar 06, 2012 5:06 pm
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Post Re: Reload Animations
lucariokiller wrote:
friendly-fire is a game with animated reloading for each gun.
it's simple,no?

Just because it's simple to make in one game, doesn't mean it's simple in the next.


Tue Mar 06, 2012 8:47 pm
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Post Re: Reload Animations
maybe with some mehman? :grin:


Thu Mar 08, 2012 2:16 pm
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Post Re: Reload Animations
I'm not sure you're quite grasping the amount of work required for what is otherwise an extremely trivial feature.

Lua is not magic, despite jokes to the contrary.

--

FoxTop wrote:
You are right,if the reload animations where from walkpaths the ini file will be realy large only for a minor feature :-( .


Text file sizes are trivial, to be honest, and they compress well.

Thing is, you're still looking at one sequence per gun. Given the number of stock weapons so far, nevermind mods, a fairly significant amount of work would have to go into it, because Cortex Command simply doesn't use animations the way other games do. The closest we get are spinning barrels, depleting magazines, and so on.

Kettenkrad also raises a valid point about weapons that would require other stances to reload.

Adding them to every weapon and making them look good would require vast amounts of time that could be better spent on other projects.


Thu Mar 08, 2012 2:40 pm
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Post Re: Reload Animations
you've right.this is not very usual!


Fri Mar 09, 2012 4:05 pm
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Joined: Mon Jan 09, 2012 5:46 am
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Post Re: Reload Animations
What you mean with usual? most fps games has reload animations if im not wrong.
Use google translator.


Fri Mar 09, 2012 10:29 pm
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Post Re: Reload Animations
FoxTop wrote:
most fps games has reload animations if im not wrong.

2 things.
1. this is not a FPS
2. this is not most other games.


Sat Mar 10, 2012 12:06 am
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Joined: Mon Jan 09, 2012 5:46 am
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Post Re: Reload Animations
im not talking about CC dud


Sat Mar 10, 2012 10:08 pm
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Post Re: Reload Animations
I think we can all agree that reload animations aren't going to happen, and this thread isn't going anywhere, so I'm going to go and lock this. Good day!


Sat Mar 10, 2012 10:33 pm
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