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Dual wielding shotguns
http://forums.datarealms.com/viewtopic.php?f=75&t=30765
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Author:  olo [ Mon Aug 13, 2012 2:29 am ]
Post subject:  Re: Dual wielding shotguns

Code:
AddDevice = HDFirearm
   PresetName = MDC Gatling Gun
   Description = MDC's portable gatling gun.  Originally designed to be mounted on turrets, but because of technical difficulties causing turrets to malfunction when using said guns, it was converted for infantry usage.
   AddToGroup = Weapons
   AddToGroup = MaximDude Corp.
   Mass = 56
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = MDC.rte/Devices/GatlingGun/GatlingGun.bmp
   FrameCount = 3
   SpriteOffset = Vector
      X = -16
      Y = -7
   SpriteAnimMode = 4
   SpriteAnimDuration = 500
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   GoldValue = 120
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 10
   DeepCheck = 0
   JointStrength = 75
   JointStiffness = 0.5
   JointOffset = Vector
      X = -7
      Y = 3
   DrawAfterParent = 0
   [color=#00FF80]OneHanded = 1[/color]
        StanceOffset = Vector
      X = 3
      Y = 8
   SharpStanceOffset = Vector
      X = 2
      Y = 6
   SupportOffset = Vector
      X = -2
      Y = -3
   SharpLength = 100
   Magazine = Magazine
      CopyOf = Gatling Gun Magazine
   Flash = Attachable
      CopyOf = Muzzle Flash Shotgun
   FireSound = Sound
      AddSample = ContentFile
         FilePath = MDC.rte/Devices/GatlingGun/Fire.wav
   EmptySound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/EmptyClick3.wav
   ReloadStartSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/ReloadStart.wav
   ReloadEndSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/ReloadEnd.wav
   RateOfFire = 1450
   ActivationDelay = 1100
   DeactivationDelay = 1000
   ActiveSound = Sound
      AddSample = ContentFile
         FilePath = Coalition.rte/Effects/Sounds/SpinSound.wav
      LoopSetting = -1

   ReloadTime = 3000
   FullAuto = 1
   FireIgnoresThis = 1
   ShakeRange = 7
   SharpShakeRange = 5
   NoSupportFactor = 4
   ParticleSpreadRange = 0.8
   ShellSpreadRange = 8
   ShellAngVelRange = 2
   MuzzleOffset = Vector
      X = 16
      Y = -1
   EjectionOffset = Vector
      X = -10
      Y = -3
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 1
      Count = 8
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 2
      Count = 10
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Drop Oil
      Count = 8
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Rust Micro A
      Count = 16
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Grey Micro A
      Count = 10
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   GibWoundLimit = 7


With my changes
Code:
AddDevice = HDFirearm
   PresetName = MDC Gatling Gun
   Description = MDC's portable gatling gun.  Originally designed to be mounted on turrets, but because of technical difficulties causing turrets to malfunction when using said guns, it was converted for infantry usage.
   AddToGroup = Weapons
   AddToGroup = MaximDude Corp.
   Mass = 56
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = MDC.rte/Devices/GatlingGun/GatlingGun.bmp
   FrameCount = 3
   SpriteOffset = Vector
      X = -16
      Y = -7
   SpriteAnimMode = 4
   SpriteAnimDuration = 500
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   GoldValue = 120
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 10
   DeepCheck = 0
   JointStrength = 75
   JointStiffness = 0.5
   JointOffset = Vector
      X = -7
      Y = 3
   DrawAfterParent = 0
        OneHanded = 1   
        StanceOffset = Vector
      X = 3
      Y = 8
   SharpStanceOffset = Vector
      X = 2
      Y = 6
   SupportOffset = Vector
      X = -2
      Y = -3
   SharpLength = 100
   Magazine = Magazine
      CopyOf = Gatling Gun Magazine
   Flash = Attachable
      CopyOf = Muzzle Flash Shotgun
   FireSound = Sound
      AddSample = ContentFile
         FilePath = MDC.rte/Devices/GatlingGun/Fire.wav
   EmptySound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/EmptyClick3.wav
   ReloadStartSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/ReloadStart.wav
   ReloadEndSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/ReloadEnd.wav
   RateOfFire = 1450
   ActivationDelay = 1100
   DeactivationDelay = 1000
   ActiveSound = Sound
      AddSample = ContentFile
         FilePath = Coalition.rte/Effects/Sounds/SpinSound.wav
      LoopSetting = -1

   ReloadTime = 3000
   FullAuto = 1
   FireIgnoresThis = 1
   ShakeRange = 7
   SharpShakeRange = 5
   NoSupportFactor = 4
   ParticleSpreadRange = 0.8
   ShellSpreadRange = 8
   ShellAngVelRange = 2
   MuzzleOffset = Vector
      X = 16
      Y = -1
   EjectionOffset = Vector
      X = -10
      Y = -3
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 1
      Count = 8
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 2
      Count = 10
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Drop Oil
      Count = 8
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Rust Micro A
      Count = 16
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Grey Micro A
      Count = 10
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   GibWoundLimit = 7


AddDevice = HDFirearm
   PresetName = MDC Gatling Gun OffHand
   Description = MDC's portable gatling gun.  Originally designed to be mounted on turrets, but because of technical difficulties causing turrets to malfunction when using said guns, it was converted for infantry usage.
   AddToGroup = Shields
   AddToGroup = MaximDude Corp.
   Mass = 56
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = MDC.rte/Devices/GatlingGun/GatlingGun.bmp
   FrameCount = 3
   SpriteOffset = Vector
      X = -16
      Y = -7
   SpriteAnimMode = 4
   SpriteAnimDuration = 500
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   GoldValue = 120
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 10
   DeepCheck = 0
   JointStrength = 75
   JointStiffness = 0.5
   JointOffset = Vector
      X = -7
      Y = 3
   DrawAfterParent = 0
   OneHanded = 1
   StanceOffset = Vector
      X = 3
      Y = 8
   SharpStanceOffset = Vector
      X = 2
      Y = 6
   SupportOffset = Vector
      X = -2
      Y = -3
   SharpLength = 100
   Magazine = Magazine
      CopyOf = Gatling Gun Magazine
   Flash = Attachable
      CopyOf = Muzzle Flash Shotgun
   FireSound = Sound
      AddSample = ContentFile
         FilePath = MDC.rte/Devices/GatlingGun/Fire.wav
   EmptySound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/EmptyClick3.wav
   ReloadStartSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/ReloadStart.wav
   ReloadEndSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/ReloadEnd.wav
   RateOfFire = 1450
   ActivationDelay = 1100
   DeactivationDelay = 1000
   ActiveSound = Sound
      AddSample = ContentFile
         FilePath = Coalition.rte/Effects/Sounds/SpinSound.wav
      LoopSetting = -1

   ReloadTime = 3000
   FullAuto = 1
   FireIgnoresThis = 1
   ShakeRange = 7
   SharpShakeRange = 5
   NoSupportFactor = 4
   ParticleSpreadRange = 0.8
   ShellSpreadRange = 8
   ShellAngVelRange = 2
   MuzzleOffset = Vector
      X = 16
      Y = -1
   EjectionOffset = Vector
      X = -10
      Y = -3
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 1
      Count = 8
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 2
      Count = 10
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Drop Oil
      Count = 8
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Rust Micro A
      Count = 16
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Grey Micro A
      Count = 10
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   GibWoundLimit = 7

Now I 'm having this error "could not match property at line 196 "[/color]

Author:  Asklar [ Mon Aug 13, 2012 2:34 am ]
Post subject:  Re: Dual wielding shotguns

In which line do you get the error? Also, is it correctly tabbed?

Remember to use the code tags ([code][/code]) to display code correctly.

Author:  Miggles [ Mon Aug 13, 2012 5:50 am ]
Post subject:  Re: Dual wielding shotguns

1: There's a bracket on the very first line of your code.
2: The entire Gatling Gun Offhand definition is out of syntax. Copy the other one, paste it over the current one, rename it and add OneHanded = 1 and change AddToGroup = Weapons to AddToGroup = Shields

Author:  olo [ Mon Aug 13, 2012 12:39 pm ]
Post subject:  Re: Dual wielding shotguns

Miggles wrote:
1: There's a bracket on the very first line of your code.
2: The entire Gatling Gun Offhand definition is out of syntax. Copy the other one, paste it over the current one, rename it and add OneHanded = 1 and change AddToGroup = Weapons to AddToGroup = Shields


I uploaded this weapon ini file which I use , :-/ sorry out of syntax? everything was fine without OneHanded = 1 , when I add this it goes again

http://www.speedyshare.com/8knZ2/GatlingGun.ini

When I deleted OffHand copy of Gatling gun to make it original as you can see below than it gives me this error now "could not understand preset name " "at line 99" so this is F* up , whenever I change something and come back to original it gives me error on some other ini which I didn't touched

Code:
AddAmmo = Magazine
   PresetName = Gatling Gun Magazine
   Mass = 13
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = MDC.rte/Devices/GatlingGun/Magazine.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -5
      Y = -7
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 3
      Depth = 1
   DeepCheck = 0
   JointStrength = 200
   JointStiffness = 1
   JointOffset = Vector
      X = -1
      Y = -2
   ParentOffset = Vector
      X = 0
      Y = 0
   DrawAfterParent = 0
   RoundCount = 120
   RTTRatio = 6
   RegularRound = Round
      CopyOf = Gatling Gun Round
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 1
      Count = 5
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Rust Micro A
      Count = 4
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   GibWoundLimit = 3


AddDevice = HDFirearm
   PresetName = MDC Gatling Gun
   Description = MDC's portable gatling gun.  Originally designed to be mounted on turrets, but because of technical difficulties causing turrets to malfunction when using said guns, it was converted for infantry usage.
   AddToGroup = Weapons
   AddToGroup = MaximDude Corp.
   Mass = 56
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = MDC.rte/Devices/GatlingGun/GatlingGun.bmp
   FrameCount = 3
   SpriteOffset = Vector
      X = -16
      Y = -7
   SpriteAnimMode = 4
   SpriteAnimDuration = 500
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   GoldValue = 120
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 10
   DeepCheck = 0
   JointStrength = 75
   JointStiffness = 0.5
   JointOffset = Vector
      X = -7
      Y = 3
   DrawAfterParent = 0
        StanceOffset = Vector
      X = 3
      Y = 8
   SharpStanceOffset = Vector
      X = 2
      Y = 6
   SupportOffset = Vector
      X = -2
      Y = -3
   SharpLength = 100
   Magazine = Magazine
      CopyOf = Gatling Gun Magazine
   Flash = Attachable
      CopyOf = Muzzle Flash Shotgun
   FireSound = Sound
      AddSample = ContentFile
         FilePath = MDC.rte/Devices/GatlingGun/Fire.wav
   EmptySound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/EmptyClick3.wav
   ReloadStartSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/ReloadStart.wav
   ReloadEndSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/ReloadEnd.wav
   RateOfFire = 1450
   ActivationDelay = 1100
   DeactivationDelay = 1000
   ActiveSound = Sound
      AddSample = ContentFile
         FilePath = Coalition.rte/Effects/Sounds/SpinSound.wav
      LoopSetting = -1

   ReloadTime = 3000
   FullAuto = 1
   FireIgnoresThis = 1
   ShakeRange = 7
   SharpShakeRange = 5
   NoSupportFactor = 4
   ParticleSpreadRange = 0.8
   ShellSpreadRange = 8
   ShellAngVelRange = 2
   MuzzleOffset = Vector
      X = 16
      Y = -1
   EjectionOffset = Vector
      X = -10
      Y = -3
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 1
      Count = 8
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 2
      Count = 10
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Drop Oil
      Count = 8
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Rust Micro A
      Count = 16
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Gib Metal Grey Micro A
      Count = 10
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   GibWoundLimit = 7

Author:  Miggles [ Tue Aug 14, 2012 3:05 am ]
Post subject:  Re: Dual wielding shotguns

You put OneHanded right in the middle of the offsets section. Try putting it right above ReloadTime.

Author:  olo [ Tue Aug 14, 2012 12:20 pm ]
Post subject:  Re: Dual wielding shotguns

Miggles wrote:
You put OneHanded right in the middle of the offsets section. Try putting it right above ReloadTime.


"could not understand preset type" line 132

Author:  Miggles [ Tue Aug 14, 2012 2:43 pm ]
Post subject:  Re: Dual wielding shotguns

Urgh.
Give us the current .ini
IN DOWNLOAD FORM, NOT A MASSIVE CODEPOST, WE CANT LOOK AT LINE 132 FROM THERE

Author:  olo [ Tue Aug 14, 2012 3:28 pm ]
Post subject:  Re: Dual wielding shotguns

http://www.speedyshare.com/Xnm5s/GatlingGun.ini

Author:  Miggles [ Tue Aug 14, 2012 3:34 pm ]
Post subject:  Re: Dual wielding shotguns

Ok try this.

Author:  olo [ Tue Aug 14, 2012 7:42 pm ]
Post subject:  Re: Dual wielding shotguns

Miggles wrote:


did it worked for you? for me no :-?

Author:  Miggles [ Tue Aug 14, 2012 8:04 pm ]
Post subject:  Re: Dual wielding shotguns

Give us the damn error every time you find one, please.

Author:  olo [ Tue Aug 14, 2012 9:31 pm ]
Post subject:  Re: Dual wielding shotguns

Miggles wrote:
Give us the damn error every time you find one, please.


it's the same , you mean this "could not understand preset type" line 132 ???

Author:  Miggles [ Tue Aug 14, 2012 9:35 pm ]
Post subject:  Re: Dual wielding shotguns

I don't know what's wrong.

Author:  olo [ Tue Aug 14, 2012 11:04 pm ]
Post subject:  Re: Dual wielding shotguns

Ok guys lmao the problem was not using "TAB" but "space" :shock: no I can weild everything.

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