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Animals! c:
http://forums.datarealms.com/viewtopic.php?f=75&t=45365
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Author:  Vlads [ Sun Jul 21, 2013 12:50 pm ]
Post subject:  Animals! c:

Hell yes, cortex command would be awesome if the code would allow to make Quadripedals... I suck at LUA, and I don't think it'll be possible to make a Quad without some of it....

Author:  walid0303 [ Sun Jul 21, 2013 5:03 pm ]
Post subject:  Re: Animals! c:

How about this Mod?

Author:  Vlads [ Sun Jul 21, 2013 7:34 pm ]
Post subject:  Re: Animals! c:

Heck no... I was more talking about Animals like Lynxes wolves & similar stuff...

Author:  Benpasko [ Sun Jul 21, 2013 7:41 pm ]
Post subject:  Re: Animals! c:

The problem with four-legged animals is that it's irritating/difficult to make an acrab flip horizontally. I seem to remember Abdul Alhazzard's vehicle mod having hflipping vehicles. Also the trappers faction has the manta, which you could resprite to make a ridable wolf, Intrusion 2 style. If you're fine with bipedal furry creatures, there's a Sergal mod somewhere or other in mod releases.

Author:  Vlads [ Mon Jul 22, 2013 11:57 am ]
Post subject:  Re: Animals! c:

Haha furries... Yeah, I was happy to see a furry mod, don't kill mee.... But I'm not searching for bipedals.

and the Intrusion 2 wolf Idea is a great one, even if it will be a flying wolf >_>;
Plus, I'm bad at coding'n spriting actors, I already h have difficulty with weapons,
so don't even think I could code this about unusual actors.

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