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Attachables.
http://forums.datarealms.com/viewtopic.php?f=75&t=45414
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Author:  LdShade [ Wed Aug 28, 2013 11:04 pm ]
Post subject:  Attachables.

Has anyone ever done anything like this, it would be cool to be able to give your browncoat a top hat or your ronin a pirate hat, it wouldn't take any lua just sprites (example: petethegoat's dummy top hat mod). Anyone?

Author:  Vlads [ Fri Aug 30, 2013 12:33 pm ]
Post subject:  Re: Attachables.

Huh. If I understand what you want, it's already on the game.

Author:  LdShade [ Fri Aug 30, 2013 2:05 pm ]
Post subject:  Re: Attachables.

Vlads wrote:
Huh. If I understand what you want, it's already on the game.


As in a mod for extra attachables.

Author:  p3lb0x [ Fri Aug 30, 2013 2:34 pm ]
Post subject:  Re: Attachables.

You can add as many attachables as you want to an actor. I don't see what the problem is. Hell, you could just take the attachable from the mentioned top hat mod and slap it on any actor.

Author:  Corpsey [ Fri Aug 30, 2013 2:54 pm ]
Post subject:  Re: Attachables.

I reread this yesterday and I think I know what he wants and.. I wouldn't know how to accomplish it:

A file that calls numerous attachables and then attaches them if you purchase a unit with a 'hat' ITEM. That way you could get any actor with any hat item.

While that IS most likely possible with some epic script, the only way I know how to do it would be to create an entire new aHuman (or at least a duplicate aHuman) and then create a duplicate head with the new attachable on the dupeHead, essentially buying a unit that has a hat already (which has been done many times).

Actually I have some idea of how to create the script he wants but it would require a file recompile every time a new mod/hat is added.. and that doesn't include proper offsetting. So yes, it's possible in a way, but completely ludicrous with the current game model.

It would be a lot easier if there was a 'head item slot' so to say... so then you just buy a hat/helm like you would buy a gun.

Author:  Vlads [ Sun Sep 01, 2013 1:01 pm ]
Post subject:  Re: Attachables.

Corpsey wrote:
I reread this yesterday and I think I know what he wants and.. I wouldn't know how to accomplish it:

A file that calls numerous attachables and then attaches them if you purchase a unit with a 'hat' ITEM. That way you could get any actor with any hat item.

While that IS most likely possible with some epic script, the only way I know how to do it would be to create an entire new aHuman (or at least a duplicate aHuman) and then create a duplicate head with the new attachable on the dupeHead, essentially buying a unit that has a hat already (which has been done many times).

Actually I have some idea of how to create the script he wants but it would require a file recompile every time a new mod/hat is added.. and that doesn't include proper offsetting. So yes, it's possible in a way, but completely ludicrous with the current game model.

It would be a lot easier if there was a 'head item slot' so to say... so then you just buy a hat/helm like you would buy a gun.


That's a bit useless. at least, for me. and this is going to turn CC into some sort of TF2 o.O

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