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Homing missiles script
http://forums.datarealms.com/viewtopic.php?f=75&t=45483
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Author:  Silent00 [ Fri Nov 15, 2013 4:27 pm ]
Post subject:  Homing missiles script

I've been making a missile launcher but I'm worst making at lua

Author:  Vlads [ Sat Nov 16, 2013 1:02 pm ]
Post subject:  Re: Homing missiles script

There are a few mods that have a homing missile script, check them out and ask the creator if you can use them.

Author:  Duh102 [ Sat Nov 16, 2013 6:37 pm ]
Post subject:  Re: Homing missiles script

There's also one included in Cortex by default. Check the MissileLauncher.lua script in Coalition.rte/Devices/Weapons.

Author:  4zK [ Sat Nov 16, 2013 7:06 pm ]
Post subject:  Re: Homing missiles script

The new Coalition one can be a bit tricky to use, since it's applied to the gun rather than the missile, and does a bunch of stuff through that. I think what you need is a script similar to the old Coalition missile launcher. It basically just rotates the missile so that it points at the target.

I just recently requested something like this from CC48, you could ask him for the same script.

Author:  CaveCricket48 [ Sun Nov 17, 2013 2:40 am ]
Post subject:  Re: Homing missiles script

Vlads, try to be a little more informative if you're trying to help people out.


Anyways, here's the script that 4zK was talking about. There are three variables in the beginning that you can tweak to suit your needs.

Attachment:
Missile.lua [1.3 KiB]
Downloaded 392 times

Author:  Silent00 [ Sun Nov 17, 2013 4:47 am ]
Post subject:  Re: Homing missiles script

ok thanks!

Author:  Silent00 [ Sun Nov 17, 2013 5:57 am ]
Post subject:  Re: Homing missiles script

this may take a while to fix my missile

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