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 gold modules and actors. 
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Joined: Fri Aug 20, 2010 4:45 am
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Post gold modules and actors.
So, i'm actual amaze someone hasn't done this already as this type of things tend to be created in any modding community.

gold modules and actors, literally someone that would break down into gold if killed or mined depending on what it is.


Fri Jun 06, 2014 5:30 pm
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happy carebear mom
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Post Re: gold modules and actors.
Gold modules have been done, if in no other place then at least in Map Pack 3. Not sure if gold actors have been done, wouldn't be too hard to change the materials of an actor though.


Fri Jun 06, 2014 8:17 pm
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Post Re: gold modules and actors.
Duh102 wrote:
Gold modules have been done, if in no other place then at least in Map Pack 3. Not sure if gold actors have been done, wouldn't be too hard to change the materials of an actor though.

Sounds interesting this "Map Pack 3" and since you mention it, Would You Kindly link it?


Fri Jun 06, 2014 10:36 pm
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Joined: Sun Jul 22, 2012 3:06 pm
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Post Re: gold modules and actors.
My biggest issue with MP3 is that things are 'free'...


Sat Jun 07, 2014 3:17 am
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Post Re: gold modules and actors.
Corpsey wrote:
My biggest issue with MP3 is that things are 'free'...

oh, god i think i might actually have that installed at one point is that pack with stuff "borrowed" from other mods and has a deathzone and generator but they don't work and seemly gives you the ability to place gold seams along with bars.

in which case there isn't gold modules.. because i have check that entire pack before.


Sat Jun 07, 2014 3:28 am
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happy carebear mom
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Post Re: gold modules and actors.
Thisun. It's old and discontinued, so use at your own risk.


Sat Jun 07, 2014 4:31 am
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Joined: Fri Sep 10, 2010 1:48 am
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Location: Halifax, Canada
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Post Re: gold modules and actors.
On the last page of that weegee posted a fix that worked with 1.0 and may work with B30, unless relevant ini stuff was changed (I don't think it was but I may be wrong).


Sat Jun 07, 2014 7:35 am
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Post Re: gold modules and actors.
Duh102 wrote:
Thisun. It's old and discontinued, so use at your own risk.

i have already downloaded and tested this with unmapped lands and there isn't gold modules, i won't download it untill otherwise proven as even its screenshots don't show the existence of golden modules.


Sat Jun 07, 2014 11:34 am
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Post Re: gold modules and actors.
It has gold modules. If you're too obstinate to download it, that's your problem.


Sat Jun 07, 2014 2:35 pm
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Post Re: gold modules and actors.
Major wrote:
It has gold modules. If you're too obstinate to download it, that's your problem.

slander and insult, naturally. I'm just asking for someone to confirm i can't see it in the screenshots and i'd rather not download another mod only to find yet again that what is mention isn't really there..

edit

just check it then, i couldn't find them gold modules in objects or the maps.


Sat Jun 07, 2014 3:36 pm
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Post Re: gold modules and actors.
I can confirm it has gold modules, not sure why you wouldn't trust what everyone's saying to you. They're in MP3 Bunker Systems I believe, shouldn't be hard to find.


Sat Jun 07, 2014 4:25 pm
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Post Re: gold modules and actors.
Bad Boy wrote:
I can confirm it has gold modules, not sure why you wouldn't trust what everyone's saying to you. They're in MP3 Bunker Systems I believe, shouldn't be hard to find.


If your referring to the gold mine that isn't really a module more a system that cannot be destroyed and it isn't made out of gold either.


Sat Jun 07, 2014 4:38 pm
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happy carebear mom
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Post Re: gold modules and actors.
Take a closer look.
Code:
Maps - Objects/Objects.ini:
[...]
////////////////////////////////////////////////////
// MP3 Gold Bits
////////////////////////////////////////////////////
// Gotcha's stuff
AddTerrainObject = TerrainObject
   PresetName = Gold 1
   AddToGroup = MP3 Bunker Bits
   GoldCost = 0
   FGColorFile = ContentFile
      Path = Maps - Objects/Gold1FG.bmp
   MaterialFile = ContentFile
      Path = Maps - Objects/Gold1Mat.bmp
   BGColorFile = ContentFile
      Path = Maps - Objects/Gold1BG.bmp
[...]

ImageImage


Sat Jun 07, 2014 5:00 pm
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Post Re: gold modules and actors.
Duh102 wrote:
Take a closer look.
Code:
Maps - Objects/Objects.ini:
[...]
////////////////////////////////////////////////////
// MP3 Gold Bits
////////////////////////////////////////////////////
// Gotcha's stuff
AddTerrainObject = TerrainObject
   PresetName = Gold 1
   AddToGroup = MP3 Bunker Bits
   GoldCost = 0
   FGColorFile = ContentFile
      Path = Maps - Objects/Gold1FG.bmp
   MaterialFile = ContentFile
      Path = Maps - Objects/Gold1Mat.bmp
   BGColorFile = ContentFile
      Path = Maps - Objects/Gold1BG.bmp
[...]

ImageImage


You've got to be kidding me, this is not even close to a gold module i'm literally talking about a module that isn't made out of concrete but rather gold.


Sat Jun 07, 2014 5:12 pm
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happy carebear mom
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Post Re: gold modules and actors.
If you looked at the materials definition image that I helpfully posted, you'd notice that it's entirely made out of gold material and you wouldn't look like such a fool.


Sat Jun 07, 2014 5:13 pm
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