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A problem with materials
http://forums.datarealms.com/viewtopic.php?f=8&t=5708
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Author:  Alenth Eneil [ Fri Jun 22, 2007 4:34 pm ]
Post subject: 

It says it is in the Materials file too, but Data can't read and missed this.

Code:
AddMaterial = Material
   Index = 4
   InstanceName = Xenocronium
   Bounce = 0.1
   Friction = 0.85
   StructuralIntegrity = 35
   DensityKGPerVolumeL = 0.4
   GibImpulseLimitPerVolumeL = 15
   GibWoundLimitPerVolumeL = 0.1
   Priority = 10000001
   Color = Color
      R = 180
      G = 255
      B = 50
   UseOwnColor = 1

Author:  aracanid [ Fri Jun 22, 2007 4:55 pm ]
Post subject: 

I tried to place the custom made material but when I try adding it to the bunker sprite it crahes when loading. Im serious where do I place it. I have defined it at the top of the scenes file but now what?

Author:  Alenth Eneil [ Fri Jun 22, 2007 4:59 pm ]
Post subject: 

Does it give an error?

Author:  aracanid [ Fri Jun 22, 2007 5:01 pm ]
Post subject: 

well, I had target material = bunkerconcrete placed under the bunker placement piece of code and the only error I got was cannot read line 139 yada yada

Author:  Alenth Eneil [ Fri Jun 22, 2007 5:03 pm ]
Post subject: 

Code:
PlaceTerrainObject = TerrainObject
         CopyOf = Rocket Silo
         Location = Vector
            X = 1357
            Y = 693



I see no target material.

Author:  aracanid [ Fri Jun 22, 2007 5:04 pm ]
Post subject: 

Thats what im trying to say, what and where do I put the code needed to tell which things need the material

Author:  Demented [ Fri Jun 22, 2007 6:12 pm ]
Post subject: 

Maps use a different palette from the normal one, since their colors need to match those in the materials index.

Using the normal palette for a map will have the game looking for materials that don't exist. Like #183...

Author:  Alenth Eneil [ Fri Jun 22, 2007 7:03 pm ]
Post subject: 

I guess that is... almost logical...

Author:  Lord Tim [ Fri Jun 22, 2007 7:33 pm ]
Post subject: 

They need to post the palettes somewhere.

Author:  Alenth Eneil [ Fri Jun 22, 2007 7:39 pm ]
Post subject: 

The palette is in the Base.rte folder...

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