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A problem with materials http://forums.datarealms.com/viewtopic.php?f=8&t=5708 |
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Author: | Alenth Eneil [ Fri Jun 22, 2007 4:34 pm ] |
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It says it is in the Materials file too, but Data can't read and missed this. Code: AddMaterial = Material Index = 4 InstanceName = Xenocronium Bounce = 0.1 Friction = 0.85 StructuralIntegrity = 35 DensityKGPerVolumeL = 0.4 GibImpulseLimitPerVolumeL = 15 GibWoundLimitPerVolumeL = 0.1 Priority = 10000001 Color = Color R = 180 G = 255 B = 50 UseOwnColor = 1 |
Author: | aracanid [ Fri Jun 22, 2007 4:55 pm ] |
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I tried to place the custom made material but when I try adding it to the bunker sprite it crahes when loading. Im serious where do I place it. I have defined it at the top of the scenes file but now what? |
Author: | Alenth Eneil [ Fri Jun 22, 2007 4:59 pm ] |
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Does it give an error? |
Author: | aracanid [ Fri Jun 22, 2007 5:01 pm ] |
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well, I had target material = bunkerconcrete placed under the bunker placement piece of code and the only error I got was cannot read line 139 yada yada |
Author: | Alenth Eneil [ Fri Jun 22, 2007 5:03 pm ] |
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Code: PlaceTerrainObject = TerrainObject CopyOf = Rocket Silo Location = Vector X = 1357 Y = 693 I see no target material. |
Author: | aracanid [ Fri Jun 22, 2007 5:04 pm ] |
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Thats what im trying to say, what and where do I put the code needed to tell which things need the material |
Author: | Demented [ Fri Jun 22, 2007 6:12 pm ] |
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Maps use a different palette from the normal one, since their colors need to match those in the materials index. Using the normal palette for a map will have the game looking for materials that don't exist. Like #183... |
Author: | Alenth Eneil [ Fri Jun 22, 2007 7:03 pm ] |
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I guess that is... almost logical... |
Author: | Lord Tim [ Fri Jun 22, 2007 7:33 pm ] |
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They need to post the palettes somewhere. |
Author: | Alenth Eneil [ Fri Jun 22, 2007 7:39 pm ] |
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The palette is in the Base.rte folder... |
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