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 Changing AI Spawns. 
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Joined: Sat Dec 27, 2008 11:17 pm
Posts: 90
Location: In my secret cave. In Ontario South of, wait a minute!
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Post Changing AI Spawns.
So, I wanted to make a map, where there are only zombies.

The problem is the enemy's units always spawn, which file can be used to change this? :-(




Searched around couldn't see anything.

Move the thread if needed, though I thought it should be placed here.


Fri Jan 30, 2009 10:33 pm
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Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
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Post Re: Changing AI Spawns.
Erm, more detail please? Don't really know what you're talking about. Is it the unit types? Or spawn intervals? Or landing sites?


Sun Feb 08, 2009 9:54 am
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Joined: Sat Dec 27, 2008 11:17 pm
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Location: In my secret cave. In Ontario South of, wait a minute!
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Post Re: Changing AI Spawns.
The Decaying Soldat wrote:
Erm, more detail please? Don't really know what you're talking about. Is it the unit types? Or spawn intervals? Or landing sites?



Spawn intervals, I pretty much want it so no enemy's spawn except for the ones that were placed on the map in the building mode.

So I can have a zombie slaughter fest without the Ronin and Coalition ruining the party. :)


Sun Feb 08, 2009 4:26 pm
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Joined: Sun Jan 18, 2009 6:43 pm
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Location: Norway
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Post Re: Changing AI Spawns.
I think you can just do // in front of IncludeFile = mission.rte/Activities.ini in Index.ini in the mission.rte folder


Sun Feb 08, 2009 6:52 pm
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