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Changing AI Spawns.
http://forums.datarealms.com/viewtopic.php?f=8&t=13629
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Author:  CortexCommander [ Fri Jan 30, 2009 10:33 pm ]
Post subject:  Changing AI Spawns.

So, I wanted to make a map, where there are only zombies.

The problem is the enemy's units always spawn, which file can be used to change this? :-(




Searched around couldn't see anything.

Move the thread if needed, though I thought it should be placed here.

Author:  The Decaying Soldat [ Sun Feb 08, 2009 9:54 am ]
Post subject:  Re: Changing AI Spawns.

Erm, more detail please? Don't really know what you're talking about. Is it the unit types? Or spawn intervals? Or landing sites?

Author:  CortexCommander [ Sun Feb 08, 2009 4:26 pm ]
Post subject:  Re: Changing AI Spawns.

The Decaying Soldat wrote:
Erm, more detail please? Don't really know what you're talking about. Is it the unit types? Or spawn intervals? Or landing sites?



Spawn intervals, I pretty much want it so no enemy's spawn except for the ones that were placed on the map in the building mode.

So I can have a zombie slaughter fest without the Ronin and Coalition ruining the party. :)

Author:  Ket [ Sun Feb 08, 2009 6:52 pm ]
Post subject:  Re: Changing AI Spawns.

I think you can just do // in front of IncludeFile = mission.rte/Activities.ini in Index.ini in the mission.rte folder

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