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Basic Mission Making Tutorial - Lessons 01-10
http://forums.datarealms.com/viewtopic.php?f=8&t=16219
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Author:  weegee [ Sun May 15, 2011 5:36 pm ]
Post subject:  Re: Basic Mission Making Tutorial - Lessons 01-06, 08

Updated first 4 lessons for B24, enjoy :)

Author:  Awesomeness [ Thu Aug 04, 2011 4:35 am ]
Post subject:  Re: Basic Mission Making Tutorial - Lessons 01-06, 08

These are amazing ^_^

Author:  Asklar [ Wed Sep 21, 2011 10:02 pm ]
Post subject:  Re: Basic Mission Making Tutorial - Lessons 01-06, 08

Which one do I need to learn from to make missions for B26? The B24 one?

Author:  Roast Veg [ Wed Sep 21, 2011 10:17 pm ]
Post subject:  Re: Basic Mission Making Tutorial - Lessons 01-06, 08

Yes, though it doesn't contain any information about the FoW systems, located here.

Author:  Asklar [ Wed Sep 21, 2011 10:23 pm ]
Post subject:  Re: Basic Mission Making Tutorial - Lessons 01-06, 08

Alright Roast, thanks.

Author:  weegee [ Fri Sep 23, 2011 6:28 pm ]
Post subject:  Re: Basic Mission Making Tutorial - Lessons 01-06, 08

I wrote a little about FoW here - viewtopic.php?p=394281#p394281 , just didn't make separate tutorial mission.

UPD:

Updated everything for B26. Something worked fine since B24, but anyway I reuploaded them just to avoid confusion. If you think that this tutorial is not complete, just write what you want to learn about.

Author:  weegee [ Sat Oct 08, 2011 2:34 pm ]
Post subject:  Re: Basic Mission Making Tutorial - Lessons 01-06, 08

At last I've got something to put in lesson 7 :)

Lesson 7 - Making your mission compatible with faction files and library.

Nothing really hard here if you made any missions. Just include libraries from Libraries, load them when mission starts. Init library with CF_InitFactions function and then create your troops with CF_SpawnRandomInfantry and CF_SpawnArmor. All unnecessary comments were removed. You can use whatever your need from my tutorials and any of my missions without asking any permissions.

If you don't understend what the hell am I talking about here, checkout Tartarus and Blockwars missions, or Extended activities.

Attachments:
MissionTut_07_B26.rte.zip [32.16 KiB]
Downloaded 787 times

Author:  weegee [ Wed Sep 26, 2012 1:42 pm ]
Post subject:  Re: Basic Mission Making Tutorial - Lessons 01-08

IN B30 THIS IS NO LONGER NEEDED, YOU SHOULD USE BUILT IN UI TO GET SELECTED TECHS

Lesson 9 - Using faction selection UI

I was asked to make a tutorial about using my UI libs in other mods, so here you go. You can use any code and libs from those tutorials without asking any permissions etc. Enjoy.

To make your own Faction UI-enabled mission you can just copy this whole tutorial amd then rename the folders where necessary.

If you need to port your existing mod you'll need to add the contents of the following files:

Terrains.ini
Scenes.ini
Scenes\UI.ini
Scenes\UI.bmp
Scenes\Scripts\UI.lua
Factions\*
Libraries\*

Don't forget to alter your activity, it must launch UI.lua file.
Don't forget to include Libraries\UI.ini, it contains all UI elements.

As usual the whole tutorial is inside the mission itself, you should read comments Mission Activities.ini, UI.lua, MissionTut_09.lua.

Attachments:
MissionTut_09.rte.zip [109.11 KiB]
Downloaded 803 times

Author:  weegee [ Fri Apr 18, 2014 1:19 pm ]
Post subject:  Re: Basic Mission Making Tutorial - Lessons 01-09

Lesson 10 - New stuff in B30.

Updating activities and techs to support tech selection UI in scenario setup UI. Reading preferred gold and fog of war settings. Creating bunker modules from Lua script.

Everything new is in MissionTut_10.rte\Scenes\Scripts\MissionTut_10.lua .

Attachments:
MissionTut_10.rte.zip [25.61 KiB]
Downloaded 687 times

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