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 Help with my mission 
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Joined: Sat Jun 19, 2010 5:02 pm
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Location: Mekkan
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Post Help with my mission
As you may or may not be aware, I have been working on a mission called Sweet Dreams. In one of the missions, I'm hoping to make a Super Mario World castle, complete with sprites, sounds, and music, however I am finding problems. All of the sprites in SMW are of sizes that are multiples of 16, however the grid for the scene editor snaps to 12 pixels... I can't make a castle very easily. Of course, I could make a castle as one big terrain object, but I would have to switch back and forth with PhotoShop all the time...

Is there an easier solution?


Wed Aug 18, 2010 9:28 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Location: Constant motion
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Post Re: Help with my mission
Perhaps make one bid terrain object, get a picture of it and scale it by er... 12/16 so 3/4. Yes that works. Get a real nice pic on a plain bg, resize it to 3/4 of it's original size and put it in palette. Is that easier for you?


Mon Sep 13, 2010 5:08 pm
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DRL Developer
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Joined: Wed Dec 13, 2006 5:27 am
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Location: A little south and a lot west of Moscow
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Post Re: Help with my mission
Sprites are going to look pretty horrible scaled to 3/4. You're either going to have to hold fire when placing the block to put it precisely in place, or manually add the pieces to an INI file.


Wed Sep 29, 2010 1:58 am
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Post Re: Help with my mission
Don't rip off other peoples work when it doesn't even work directly.

Make your own 12x12 blocks in the same style.


Wed Sep 29, 2010 9:37 am
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Joined: Fri May 15, 2009 10:29 am
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Post Re: Help with my mission
Extend the 16x16 blocks to 24x24.


Wed Sep 29, 2010 11:31 am
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Joined: Thu Jul 15, 2010 1:52 pm
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Post Re: Help with my mission
findude wrote:
Don't rip off other peoples work when it doesn't even work directly.

Make your own 12x12 blocks in the same style.


That was a rude comment. In my opinion that is.

If you want to bring something to a moderator's attention, use the report button at the bottom of their post. -Duh


Mon Oct 11, 2010 12:30 pm
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