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How to make a mission playable in B24
http://forums.datarealms.com/viewtopic.php?f=8&t=20627
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Author:  Natti [ Wed Dec 15, 2010 9:38 pm ]
Post subject:  How to make a mission playable in B24

In this example we'll be using weegee's Tartarus.

Go to the Tartarus.rte and open Mission Activities.ini.

It should look like this:
Code:
AddActivity = GAScripted
   PresetName = Tartarus
   SceneName = Tartarus
   ScriptFile = Tartarus.rte/Scenes/Scripts/Tartarus.lua
   InCampaignStage = 1
   LuaClassName = Tartarus


Add CPUTeam = 1 to the end so it shall look like this:
Code:
AddActivity = GAScripted
   PresetName = Tartarus
   SceneName = Tartarus
   ScriptFile = Tartarus.rte/Scenes/Scripts/Tartarus.lua
   InCampaignStage = 1
   LuaClassName = Tartarus
   CPUTeam = 1


Now the Team 2 is a locked CPU Team in-game.

IMPORTANT EDIT: Replace the series of spaces with one tab. The button above caps lock if you didn't know.

Author:  Roast Veg [ Wed Dec 15, 2010 10:16 pm ]
Post subject:  Re: How to make a mission playable in B24

Dayum. Unmapped lands ain't an easy convert.

Author:  killionaire [ Thu Dec 16, 2010 12:49 am ]
Post subject:  Re: How to make a mission playable in B24

Thanks. This should work for most missions..

Author:  kaboomarang [ Mon Dec 20, 2010 12:40 am ]
Post subject:  Re: How to make a mission playable in B24

How do i do this if i made my scene in the ingame scene editor?

Author:  Natti [ Mon Dec 20, 2010 3:02 pm ]
Post subject:  Re: How to make a mission playable in B24

I do not know. I think there are several topics about that already.

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