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Build Mode
http://forums.datarealms.com/viewtopic.php?f=8&t=25975
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Author:  Megaloptus [ Wed Oct 26, 2011 7:01 am ]
Post subject:  Build Mode

I opened up Grassy Plains 1 and added some modules then saved under a different name. I went to the scene's .ini file and changed the coordinates and went back into the game to test it out on skirmish defense.

It works perfectly fine, EXCEPT, it goes straight into the game. I can't build or place units as I normally would before I start a scenario. What can I do to enable this, and what should I know about the .ini file that can help with this?

I even tweaked P1BuildBudget and got same results :x . Any help would be much appreciated. :)

Author:  Sims_Doc [ Wed Oct 26, 2011 7:27 am ]
Post subject:  Re: Build Mode

if i remmbure correctly Grass Plains was a Flat Grass Map That was in B23 that was Removed? if you've restored it i'm very thankful.

Also Pictures Would be Nice.

Author:  Megaloptus [ Wed Oct 26, 2011 8:21 am ]
Post subject:  Re: Build Mode

Wait... What the- Can you read English? Or did you just not understand anything that I posted one bit? And what the heck? Grass plains is one of the default scenes that have been around forever... Sheesh, you should try reading it over again SLOWLY. I was requesting help, not showcasing any work :???:
Sims_Doc wrote:
if i remmbure correctly Grass Plains was a Flat Grass Map That was in B23 that was Removed? if you've restored it i'm very thankful.

Also Pictures Would be Nice.

Author:  Kettenkrad [ Wed Oct 26, 2011 9:25 am ]
Post subject:  Re: Build Mode

Remove the brain, if you placed one. If not, idk.

Author:  RicksterCraft [ Wed Oct 26, 2011 11:30 am ]
Post subject:  Re: Build Mode

Can't you choose a random terrain and just open the terrain image, and edit that? Isn't it possible to make a flatmap that way, so you don't have that problem?

Author:  Gotcha! [ Wed Oct 26, 2011 12:41 pm ]
Post subject:  Re: Build Mode

Like Kettenkrad said, there has to be a brain placed somewhere. :???:
If not, I'd love to get my hands on your edited map to find the problem.

Also, don't pay attention to Sims_Doc. I am sure he means well, but I've seen chickens clucking with their mouths full of corn and still made more sense.
Sims_Doc, I really don't mean to be offensive, but, my gawd man... :roll:

Author:  Sims_Doc [ Thu Oct 27, 2011 5:59 am ]
Post subject:  Re: Build Mode

Megaloptus wrote:
Wait... What the- Can you read English? Or did you just not understand anything that I posted one bit? And what the heck? Grass plains is one of the default scenes that have been around forever... Sheesh, you should try reading it over again SLOWLY. I was requesting help, not showcasing any work :???:
Sims_Doc wrote:
if i remmbure correctly Grass Plains was a Flat Grass Map That was in B23 that was Removed? if you've restored it i'm very thankful.

Also Pictures Would be Nice.


Hmm, You may need to look into your Post Mainly Because the Map isn't there or i wouldn't of Said it.

Author:  helifreak [ Thu Oct 27, 2011 7:15 am ]
Post subject:  Re: Build Mode

Sims_Doc wrote:
Megaloptus wrote:
Wait... What the- Can you read English? Or did you just not understand anything that I posted one bit? And what the heck? Grass plains is one of the default scenes that have been around forever... Sheesh, you should try reading it over again SLOWLY. I was requesting help, not showcasing any work :???:
Sims_Doc wrote:
if i remmbure correctly Grass Plains was a Flat Grass Map That was in B23 that was Removed? if you've restored it i'm very thankful.

Also Pictures Would be Nice.


Hmm, You may need to look into your Post Mainly Because the Map isn't there or i wouldn't of Said it.

What? Grass Plains 1 is in B26, not sure what build you are playing but it sure isn't the latest one, or B24 or B25.
Image

Author:  Sims_Doc [ Fri Oct 28, 2011 7:30 am ]
Post subject:  Re: Build Mode

helifreak wrote:
What? Grass Plains 1 is in B26, not sure what build you are playing but it sure isn't the latest one, or B24 or B25.
[image]


Thats a Different Map. Same Name but not in the Cards.

Please don't quote pyramid and imagequote, thanks -Duh

Author:  Gotcha! [ Fri Oct 28, 2011 12:36 pm ]
Post subject:  Re: Build Mode

@Sims_Doc: That is the map Megaloptus meant. Now stop being a (&$@^(^&@$. Gawd. :x

Author:  Megaloptus [ Sat Oct 29, 2011 3:36 am ]
Post subject:  Re: Build Mode

Seriously? What are you even talking about? Not a lick of that even remotely makes sense. I think you are in the wrong forum and have completely no idea what Cortex Command even is. :roll:

Author:  Dylanhutch [ Mon Nov 14, 2011 6:46 am ]
Post subject:  Re: Build Mode

What you mean is:
Quote:
"I went into the scene editor and placed some modules then saved under a different name."


If so, you may have placed a brain unit (anything in the category 'brains' or the 'brain bunker'), if you did just delete it and it should go to edit mode before you start the game.

Another thing, does it work normally with other missions?

Edit
Ok, so I'm a month late. Crap, oh well, I hope I helped a little anyway..

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