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 Scenes Question Center 
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Joined: Mon Dec 25, 2006 12:04 am
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Post Scenes Question Center
Post all your questions about scenes in here.

-Caelas

Someone should sticky this.


Sun May 20, 2007 6:16 pm
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Joined: Mon Dec 04, 2006 3:34 am
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Other than that I do believe that anything like this goes in Modding Discussion.


Sun May 20, 2007 6:18 pm
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Well, I was gonna do one for mods as well.


Sun May 20, 2007 6:47 pm
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DRL Developer
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Stickied, this makes life easier for mods who have to move and merge topics.
We can have questions for each section involving mods, Scenes is very popular for that right now.


Sun May 20, 2007 7:11 pm
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Post Bunker object.. help!!!
Hi i am making bunker map and i created bunker with existing wall textures... i created FG BG and Mat bmp but the thing is i fall throu floor and walls like its made of sand... how can i change thickness
like its made of concrete?

Thanx!


Tue May 22, 2007 12:51 pm
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Has something to do with mass I think, I'm clueless at maps.


Tue May 22, 2007 7:56 pm
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Parts of Acrid Canyon do that to me...
Uh... Purple? Grif?


Tue May 22, 2007 8:47 pm
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Are you sure you've set the "material" for that area to be concrete?
Also, make sure gravity isn't set too high. If it is, things will probably sink through like a knife through hot, buttery toast.


Tue May 22, 2007 9:10 pm
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I may set out on making a map soon. But how do you know where things(objects) will be placed... just play around with contuers and stuff?


Tue May 22, 2007 9:52 pm
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REAL AMERICAN HERO
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Whizzard wrote:
Hi i am making bunker map and i created bunker with existing wall textures... i created FG BG and Mat bmp but the thing is i fall throu floor and walls like its made of sand... how can i change thickness
like its made of concrete?

Thanx!


Does the MAT file use the color of concrete used in the BrainVaultMAT images?

Here for the mods. wrote:
Parts of Acrid Canyon do that to me...
Uh... Purple? Grif?


That was a feature, not a flaw, actually. Purple's idea, some platforms are booby-trapped. Unless your problem is not with the platforms?

aracanid wrote:
I may set out on making a map soon. But how do you know where things(objects) will be placed... just play around with contuers and stuff?


Contours, so long as they are the size of the map, which they have to be, are automatically placed.
MAT based objects are placed in an aspect of Scene.ini coding:
Code:
AddTerrainObject = TerrainObject
   InstanceName = Rocket Silo
   // Foreground color bitmap
   FGColorFile = ContentFile
      Path = Base.rte/Scene/Objects/RocketSiloFG.bmp
   // Material bitmap
   MaterialFile = ContentFile
      Path = Base.rte/Scene/Objects/RocketSiloMat.bmp
   // Background color bitmap
   BGColorFile = ContentFile
      Path = Base.rte/Scene/Objects/RocketSiloBG.bmp
      PlaceTerrainObject = TerrainObject
         CopyOf = Rocket Silo
         Location = Vector
            X = 1357   <-- THIS
            Y = 693 <-- THIS


And actors are placed based on another part of scene coding:

Code:
PlaceMovableObject = Actor
      CopyOf = Mother Brain
      Position = Vector
         X = 1920 <-- THIS
         Y = 835 <-- THIS
      Team = 0


I now declare myself Master of Scenes.


Wed May 23, 2007 12:01 am
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No, no, I meant the platforms.


Wed May 23, 2007 1:31 am
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REAL AMERICAN HERO
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Here for the mods. wrote:
No, no, I meant the platforms.


Alright, good, then. The platforms are made like that.


Wed May 23, 2007 1:41 am
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Glad to see this thread is useful. :grin:

- Happy Caelas


Wed May 23, 2007 3:09 am
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Ok here are pics of my map

i also dont know how to make caves/emty space in terrain.. when i make contour with dirt and empty space in terrain then it is filled in game..

Image

Image

Image

see that hole there... why its filled in game?


Wed May 23, 2007 10:58 am
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Because contours can't have nagative space. I'd recommend just making the area above the, I assume, brainvault solid concrete, to simplify things.


Wed May 23, 2007 11:13 pm
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