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 Problemo 
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Post Problemo
Just thought I'd throw this out, as it makes me a bit upset.
In Arctic Mission, I had ground that was more white so it looked like snow.
In the new version of CC, you have to specify the material's texture in the material itself, so I did.
Then I had to edit the map contour so that it had the new materials, but there were no colours there to support them. So, I just changed the palette and added in new materials.
It worked perfectly fine...
But...
Now, using that particular contour, terrain frosting and randomly placed objects don't show up.
:(


Mon Jun 18, 2007 3:32 am
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Target then to the proper material...


Mon Jun 18, 2007 3:55 am
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Oops, posted this within another topic.
Anyway, yeah, it tragets the right material.
The only problem is that all the frosting and randomly placed objects are gone.
I know it's the right material, as it shows up in the right color.


Mon Jun 18, 2007 4:35 am
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I mean make teh frostings go for the material that they need to go to on said map.


Mon Jun 18, 2007 5:16 am
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Okay, but what about the randomly placed objects?


Mon Jun 18, 2007 5:38 am
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Same thing, they have a target material as far as I remember.


Mon Jun 18, 2007 5:44 am
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Well, this is the thing, I tried switching the contour back to normal grasslands, and they all showed up... Clearly it's something with the contour.


Mon Jun 18, 2007 5:51 am
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Post the code, pl0x.


Mon Jun 18, 2007 7:22 pm
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There's the download. Try changing the contour from "Snow.rte/Scene/Snowlands.bmp" to "Base.rte/Scenes/Grasslands.bmp".
It all comes back.
EDIT: I played with the Target Materials some more, I made them all appropriate, yet now only Gold Pieces show up...
EDIT 2: Played around a bit more, it's not working. Thanks for the help!


Mon Jun 18, 2007 11:49 pm
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Am I doing this right?


Tue Jun 19, 2007 12:54 am
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Yep, I just found my problems.
A) Target materials were off.
B) Boulders were set to OnlyOnSurfae mode, yet could only appear... Below surface :P


Tue Jun 19, 2007 3:57 am
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