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Lord Tim's Awesome New Map (And Associated Problems)
http://forums.datarealms.com/viewtopic.php?f=8&t=5865
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Author:  Lord Tim [ Thu Jun 28, 2007 4:51 am ]
Post subject:  Lord Tim's Awesome New Map (And Associated Problems)

You people are going to like this map. It's very nice, if I do say so myself.

Unfortunately. It hates me.

This is at X=2432.
Image
This is at X=2433.
Image
Is it just me, or is there something wrong with that?
The pipe is a MOSRotating with dimensions 10x63. I used this code to place it into the map:
Code:
   PlaceMovableObject = MOSRotating
      CopyOf = PipeB
      Position = Vector
         X = 2433
         Y = 550


Teleports into the wall, and then back out, but not in the place I want. (Should be about 10-15 pixels to the right.)
Image

(Please no lolidunno posts, I'd like to finish this map quickly and release it to you fine people.)

Author:  zalo [ Thu Jun 28, 2007 6:03 am ]
Post subject: 

Make sure you didn't make the number beyond the loop.

Like if your map is 2000 pixels long, never place an object with an X of 2001 pixels or over.

For teleporting... make sure it isn't next to the loop. Recent studies on my vacation indicate

That if an object is half-way through the loop and touches another MO, one or both of
those objects will teleport to a specific locatation.

Yes that is true for pinned objects too. Or mabye it is the case of the quantum blink (see numgun's article in general section.)


That's all the help I have.

Author:  Lord Tim [ Thu Jun 28, 2007 6:08 am ]
Post subject: 

Nope.. the map is 3000 pixels wide. That shouldn't affect it. PinStrength is at 50000, but I've tried other values.

Author:  zalo [ Thu Jun 28, 2007 6:45 am ]
Post subject: 

1000000000 Is the highest value for any variable possible without glitching the .ini loader.

Mabye you could PM it too me and I may be able to fix it by late the next day.

And it was cliftut's article, not numgun's. :???:

Author:  Lord Tim [ Thu Jun 28, 2007 6:52 am ]
Post subject: 

I found a workaround. Which works. I guess. Epic map, though. I should be done tomorrow.

P.S. Highest number: 2147483647

P.P.S. Not kidding. Try it.

Author:  Yon [ Thu Jun 28, 2007 7:28 am ]
Post subject: 

Technically the most powerful pinstrength is -1.

I tried sometime ago to use a float instead of an integer value
(ie: x= 2532.5).

I forgot the effect.

Author:  AtomicTroop [ Thu Jun 28, 2007 8:17 am ]
Post subject: 

the effect? I never actually tried smaller than whole numbers... what does it do?

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