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 Ideas 
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Joined: Tue Apr 10, 2007 10:32 pm
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Post Re: Ideas
You could make terrain frostings that look like dead clones...

Edit: well, scratch that, perhaps. It looks like the frosting sprite definitions are hardcoded... :(


Last edited by cambiogris on Tue Nov 20, 2007 9:48 pm, edited 1 time in total.



Tue Nov 20, 2007 9:45 pm
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Post Re: Ideas
metal chao wrote:
You know, prespawning corpses is pretty much impossible, unless you make them into a bunker module, in which case they'd all be indentical.
And probably made of concrete.


Not exactly
If you made a custom actor and set the spawnstat to 3 it will kill him right when he apperes, all you would have to do is place them all via ini but it would lag like hell fo the first20-30 seconds

Also you could make a bunker out of any material


Tue Nov 20, 2007 9:45 pm
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Post Re: Ideas
tosty wrote:
metal chao wrote:
You know, prespawning corpses is pretty much impossible, unless you make them into a bunker module, in which case they'd all be indentical.
And probably made of concrete.


Not exactly
If you made a custom actor and set the spawnstat to 3 it will kill him right when he apperes, all you would have to do is place them all via ini but it would lag like hell fo the first20-30 seconds

Also you could make a bunker out of any material

I know you can.
But, you know, for convenience if you were going to make (at least) five different modules shaped like corpses you'd probably leave it as concrete, if only to save time >_>


Tue Nov 20, 2007 9:52 pm
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Location: Brevard, NC 426 Maple st.
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Post Re: Ideas
Jox I'll make the map but it wont die if you lose the tower. but it will have a glass shield and it will be big also this in NOT very detailed. it'll look something like this.


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Tue Nov 20, 2007 10:21 pm
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Joined: Tue Nov 13, 2007 1:37 am
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Post Re: Ideas
The glass element is too strong!


Wed Nov 21, 2007 1:27 am
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Post Re: Ideas
how so?


Wed Nov 21, 2007 1:29 am
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Post Re: Ideas
Make this glass thing an ARocket that don't move and have a big life. Don't make a glass thing, make a forcefield shield thing. You could make those thing as a mod including the map together...


Wed Nov 21, 2007 2:44 am
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Post Re: Ideas
I try to break it in a mod I make. It doesn't break, with all but the strongest weapons.


Wed Nov 21, 2007 4:34 am
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Post Re: Ideas
well then it works its supposed to be a shield/ protective dome. so goodies! it worked. also just if your smart make a tunnel or use yo bunkers and go through it.


Wed Nov 21, 2007 6:39 am
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Post Re: Ideas
metal chao wrote:
You know, prespawning corpses is pretty much impossible, unless you make them into a bunker module, in which case they'd all be indentical.
And probably made of concrete.


Not unless you make loads of different "dead" clone sprites, and it doesn't mean just because they are bunker modules that they have to be concrete...


Wed Nov 21, 2007 4:56 pm
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Post Re: Ideas
metal chao wrote:
tosty wrote:
metal chao wrote:
You know, prespawning corpses is pretty much impossible, unless you make them into a bunker module, in which case they'd all be indentical.
And probably made of concrete.


Not exactly
If you made a custom actor and set the spawnstat to 3 it will kill him right when he apperes, all you would have to do is place them all via ini but it would lag like hell fo the first20-30 seconds

Also you could make a bunker out of any material

I know you can.
But, you know, for convenience if you were going to make (at least) five different modules shaped like corpses you'd probably leave it as concrete, if only to save time >_>


@ Last Post


Wed Nov 21, 2007 5:47 pm
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Post Re: Ideas
So many people are asking for a volcano scene so i was going to make one but i got bord so i just decided to make a scene that thier are little fir spouts on it
what do you think
Got any Ideas(Please i NEED IDEAS IM DIEYING OF BORDEM)
Or need any help???(Please i NEED IDEAS IM DIEYING OF BORDEM)


Wed Nov 21, 2007 6:21 pm
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Post Re: Ideas
If you're REALLY desperate, you could help with the secret project I'm doing.

I'll PM you if you agree to help.


Wed Nov 21, 2007 7:09 pm
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Post Re: Ideas
Well, here's a quick nuclear block that uses the Nuclear Missile mod...
Code:
AddActor = Actor
   InstanceName = Nuke Block
   AddToGroup = Test
   PinStrength = 50
   Mass = 5
   RestThreshold = -500
   Sharpness = 0.1
   HitsMOs = 1
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = CHANGEME
   FrameCount = 1
   SpriteOffset = Vector
      X = 0
      Y = 0
   EntryWound = AEmitter
      CopyOf = Leaking Machinery
   ExitWound = AEmitter
      CopyOf = Leaking Machinery
   AngularVel = 0
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Tech
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Tech
      Resolution = 4
      Depth = 10
   DeepCheck = 0
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Nuclear Missle Intense Damage
      Count = 1500
      Spread = 3.14
      MaxVelocity = 60
      MinVelocity = 60
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Nuclear Missle Heavy Damage
      Count = 2500
      Spread = 3.14
      MaxVelocity = 70
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Nuclear Missle Medium Damage
      Count = 2500
      Spread = 3.14
      MaxVelocity = 75
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Nuclear Missle Fire Effect 1
      Count = 1000
      Spread = 3.14
      MaxVelocity = 60
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Nuclear Missle Fire Effect 2
      Count = 1000
      Spread = 3.14
      MaxVelocity = 65
      MinVelocity = 1

   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Toxic Smog
      Count = 700
      Spread = 3.14
      MaxVelocity = 40
      MinVelocity = 30
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Toxic Smog
      Count = 700
      Spread = 3.14
      MaxVelocity = 40
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Nuclear Missle Fallout
      Count = 500
      Spread = 3.14
      MaxVelocity = 200
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Fire Glow
      Count = 2000
      Spread = 3.14
      MaxVelocity = 125
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Explosion Glow
      Count = 1
      Spread = 3.14
      MaxVelocity = 1
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Explosion Glow 2
      Count = 1
      Spread = 3.14
      MaxVelocity = 1
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Radiation Glow
      Count = 1
      Spread = 3.14
      MaxVelocity = 1
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Radiation Glow 2
      Count = 1
      Spread = 3.14
      MaxVelocity = 1
      MinVelocity = 1
   AddGib = Gib
      GibParticle = AEmitter
         CopyOf = Radiation
      Count = 1
      Spread = 3.14
      MaxVelocity = 1
      MinVelocity = 1
   GibImpulseLimit = 50
   GibWoundLimit = 5
   GibSound = Sound
      CopyOf = Metal Penetration Hit

No more lag than the original Nuclear Missile... :???:


Wed Nov 21, 2007 7:14 pm
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Post Re: Ideas
Image
Chain Reaction Tower FTW!!!!


Wed Nov 21, 2007 11:18 pm
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