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Ideas
http://forums.datarealms.com/viewtopic.php?f=8&t=8589
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Author:  flameman1101 [ Mon Nov 19, 2007 2:58 am ]
Post subject:  Ideas

everybody hurry a new map on the double! we need happy fun times NOW!
this will be good to discuss new map ideas.

Author:  TrouserDemon [ Mon Nov 19, 2007 3:01 am ]
Post subject:  Re: Ideas

I would like to see this:

Image

As a map.

Author:  flameman1101 [ Mon Nov 19, 2007 3:57 am ]
Post subject:  Re: Ideas

what is the gray and blue colors represent?

Author:  TrouserDemon [ Mon Nov 19, 2007 3:58 am ]
Post subject:  Re: Ideas

Bunker and Brain.

Author:  Jox =3 [ Mon Nov 19, 2007 9:50 pm ]
Post subject:  Re: Ideas

Want a idea? I have it =D

I present you the "Last Standing Tower"
Image
The objetive is protect the tower and survive as long as you can
A wide map, with a thin but tall tower located on a pit, linked with the normal terrain with some brigdes.
The tower center is filled with lots of small (very explosive) devices/generators, linked together (just like a humam' spine, with a small distance btw then, enought to when some of those devices explode, create a nice, deadly chain reaction.)
With the brain placed in the top of the tower, will attract the enemies to go exactly where we want. Now take a look at this:
Image
Lets say that the red thing is the is the devices linked, the dark grey is the bunker, white is the BG, light grey is the brigde and stickman is your clone.
But why that fall before the device?To prevent the enemies from shooting from outside
The top is where is the main reactor and your brain is.
Enemies destroy your device? OSHI!!! *chain reaction* BUUM BUUM BUUM BUUM!!!!OMFG!!!!11!! THE EXPLOSION REACHED THE MAIN REACTOR!!!111!!@! *Explode, your brain is liquified, the whole tower turn into ashes*

Good, don't you think?

Author:  Grif [ Mon Nov 19, 2007 9:55 pm ]
Post subject:  Re: Ideas

Unrealistic and impossible without major, major lag.

Author:  cambiogris [ Mon Nov 19, 2007 9:59 pm ]
Post subject:  Re: Ideas

Couldn't you just use some stationary actors in that shape that gib explosively?

Author:  Jox =3 [ Mon Nov 19, 2007 10:08 pm ]
Post subject:  Re: Ideas

Grif wrote:
Unrealistic and impossible without major, major lag.


Major Lag? Maybe there is a way to reduce the lag. Make the Spine Devices explode into short-life ultra-sharp particles, that is enought to reach the other spine devices and make only some devices high-explode.
Here:

The red is the spine devices
The dark red is the high explosion devices

Attachments:
Map Idea3.bmp
Map Idea3.bmp [ 752.53 KiB | Viewed 5879 times ]

Author:  Grif [ Tue Nov 20, 2007 1:21 am ]
Post subject:  Re: Ideas

cambiogris wrote:
Couldn't you just use some stationary actors in that shape that gib explosively?


See: Major lag.

Author:  HSWASA [ Tue Nov 20, 2007 3:26 am ]
Post subject:  Re: Ideas

But that would be awesome no matter how much lag! (Tho I prefer only a medium amount of Lag.)

Author:  cambiogris [ Tue Nov 20, 2007 3:35 am ]
Post subject:  Re: Ideas

Data needs to add multi-core support, so somebody can try this game on a Core 2 Quad Extreme... :P

Author:  HSWASA [ Tue Nov 20, 2007 3:38 am ]
Post subject:  Re: Ideas

Wtf is that...............
Well anyways still I'm all for chain reactions!!!!!!!

Author:  cc_addict [ Tue Nov 20, 2007 1:39 pm ]
Post subject:  Re: Ideas

Graveyard Scene? Not really a graveyard with headstones and such, but a scene full of dead green clones like:
Attachment:
GibLand3.bmp
GibLand3.bmp [ 970.05 KiB | Viewed 5878 times ]

Possible without lag?

Author:  Jox =3 [ Tue Nov 20, 2007 5:03 pm ]
Post subject:  Re: Ideas

Course... Maybe make a Battle Field scen with lots of corposes of green clones, destroyed bunkers and stuffs like that...

Author:  Metal Chao [ Tue Nov 20, 2007 9:38 pm ]
Post subject:  Re: Ideas

You know, prespawning corpses is pretty much impossible, unless you make them into a bunker module, in which case they'd all be indentical.
And probably made of concrete.

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