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 Pen 'n Paper Corner! WE WERE SUPPOSED TO PLAY PARANOIA! 
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Post Re: Roleplaying Corner! NEW PARANOIA! 7/6/2010
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[2010-07-08 15:47:19] <Duhbuduh|Green> ABSOLUTE MOST
[2010-07-08 15:47:23] <No|Green> :D :D :D :D :D



Fix'd. :P


Fri Jul 09, 2010 1:38 am
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Post Re: Roleplaying Corner! NEW PARANOIA! 7/6/2010
Areku wrote:
Quote:
[2010-07-08 15:47:19] <Duhbuduh|Green> ABSOLUTE MOST
[2010-07-08 15:47:23] <No|Green> :D :D :D :D :D



Fix'd. :P

Yeah, Areku, the green paint job should've given off the fact that I was the car, and the helicopter, that and how I disappeared after I died.

The shadow mission is still the best mission. :l
Really missed Duh in session five.


Fri Jul 09, 2010 1:42 am
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Post Re: Roleplaying Corner! NEW PARANOIA! 7/6/2010
Oh. I thought Duh had colorkinesis of some sort. :roll:


Fri Jul 09, 2010 1:45 am
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Post Re: Roleplaying Corner! NEW PARANOIA! 7/6/2010
Electropsychokinesis. I could attempt to mind control anyone who was in contact with electronics.


Fri Jul 09, 2010 1:46 am
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Post Re: Roleplaying Corner! NEW PARANOIA! 7/6/2010
I know, it was you who made me almost shoot myself. Good thing I threw the gun away. Not that it mattered, since I'd accidentaly shot myself a few seconds before anyways. :P


Fri Jul 09, 2010 1:47 am
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Post Re: Roleplaying Corner! NEW PARANOIA! 7/6/2010
Oh, and grif finally realized Daman had alt accounts.
It is a good thing it is banned from #paranoiadrl.

Yeah, I actually did shoot Duh to save her from that thing, and the car-helicopter exploit was so that I could use my powers, and also make this game badass.

Areku, I was about to leave you there in the mall to die.

The reason why that dead body didn't have the gun arm is because Vereus combined the old arm, with his new arm, and the commie gun.


Fri Jul 09, 2010 2:31 am
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Post Re: Roleplaying Corner! NEW PARANOIA! 7/6/2010
Areku wrote:
I know, it was you who made me almost shoot myself.

And I would have gotten away with it too, if you hadn't resisted!


Fri Jul 09, 2010 2:45 am
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Post Re: Roleplaying Corner! NEW PARANOIA! 7/6/2010
"I WOULD HAVE GOTTEN AWAY WITH IT TOO, IF IT WEREN'T FOR YOU MEDDLING PROSECUTORS!"
- Miles Edgeworth: Investigations

Lol, Commy Gun. :3


Fri Jul 09, 2010 2:51 am
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Post Re: Roleplaying Corner! NEW PARANOIA! 7/6/2010
Goddamnit, I go to Canada for a week, and look at all the fun ♥♥♥♥ I miss.
And oh look! I'M STILL ORANGE. SON OF A ♥♥♥♥♥.


Fri Jul 09, 2010 2:57 am
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Post Re: Roleplaying Corner! NEW PARANOIA! 7/6/2010
Hey I might play some Paranoia, if its simple enough...


Fri Jul 09, 2010 5:30 am
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Post Re: Roleplaying Corner! FRIEND COMPUTER needs YOU! Game is over.
dragonxp wrote:
Since i'm getting tired of copy pasting these rules/settings ima just post it here:

Paranioa

-Futuristic Setting
-World controlled by'Friend computer'
-Colors codes from infrared to Ultraviolet
-Start as red
-You have a mission from Friend computer
-You also get a mission from a secret society leader
-try to complete both
-You get mutant powers try to conceal it
-Touching anything above your color clearance results in death
-Level of success depends on a dice roll 1-20

Treasonous Actions:

- Touching anything above your color clearance
- Insubordination [not following orders]
- Being a communist
- Being a mutant
- Not killing a treasonous person/clone
This is literally all the rules there are.


Fri Jul 09, 2010 5:33 am
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Post Re: Roleplaying Corner! NEW PARANOIA! 7/6/2010
Hyperkultra wrote:
Goddamnit, I go to Canada for a week, and look at all the fun ♥♥♥♥ I miss.
And oh look! I'M STILL ORANGE. SON OF A ♥♥♥♥♥.

Bite mah balls, I WAS A TRANSFORMER.

( If you read out I explicitly say "TRANSFORM, AND ROLL OUT" )

Anyways, since session four, I learned that Duh is a good leader, in session five and six, I learned Vereus is a ♥♥♥♥ leader.
Put those together, and I treated Duh as the CO, even though she is of equal, instead of Blue Jeans Vereus, the LONE WOLF guy.


Fri Jul 09, 2010 5:50 am
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Post Re: Roleplaying Corner! FRIEND COMPUTER needs YOU! Game is over.
Paranioa

    - Futuristic Setting

    - The world controlled by FRIEND COMPUTER

    - Everything in the world has a security clearance

    - You are given missions by FRIEND COMPUTER, which you must complete to be given a higher security clearance.

    - You also get a mission from a secret society leader
    - The secret society's mission takes priority over FRIEND COMPUTER's
    - You get a mutant power to help you complete your mission

    - You MUST avoid disclosing your secret mission, society, or power, since if anyone finds out, that's treason.

    - You get six lives (Or "Clones") at the start of every game



Treasonous Actions:

    - Touching anything above your color clearance
    - Being a communist
    - Being a member of a secret society
    - Being a mutant
    - Not killing a treasonous clone
    - Insubordination (not following orders)
      - Being unhappy or unfriendly
      - Being unhygienic
      - Not eating your breakfast
      - Not eating all of your vegetables
      - etc.

(For additional treasonous actions, ask the friendly neighborhood CrazyMLC.)


Last edited by CrazyMLC on Thu Sep 01, 2011 6:09 am, edited 12 times in total.



Fri Jul 09, 2010 5:54 am
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Post Re: Roleplaying Corner! NEW PARANOIA! 7/8/2010
MLC, you said there were black and white in that mix also.


Fri Jul 09, 2010 5:58 am
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Post Re: Roleplaying Corner! NEW PARANOIA! 7/8/2010
Black is infared, white is ultraviolet.


Fri Jul 09, 2010 6:00 am
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