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 Let's Play X-COM: UFO DEFENSE - Fence Chronicles 
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Data Realms Elite
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Post Re: Let's Play X-COM: UFO DEFENSE - The name of our first base?
OH ♥♥♥♥ WHAT IS THAT


Tue Aug 14, 2012 7:49 pm
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Post Re: Let's Play X-COM: UFO DEFENSE - The name of our first base?
What weapon am I carrying?

Shoot aliens from save spot.


Tue Aug 14, 2012 7:52 pm
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Post Re: Let's Play X-COM: UFO DEFENSE - The name of our first base?
maart3n wrote:
What weapon am I carrying?

Shoot aliens from save spot.


There is never a safe spot to shoot from.


Tue Aug 14, 2012 7:54 pm
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Post Re: Let's Play X-COM: UFO DEFENSE - The name of our first base?
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Natti... the most heroic of rookies.
Rest in peace.


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FinDude walks forward towards his dead compatriot.


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And blind fires towards the source of the shot.


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Nothing is hit.


One of the other rookies moves forward to investigate further.


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Aha! There he is.


An unnamed soldier with an Autocannon rains death on the alien scum!


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Success! Vengeance is ours.


Tue Aug 14, 2012 7:59 pm
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Data Realms Elite
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Post Re: Let's Play X-COM: UFO DEFENSE - The name of our first base?
Alright, name my character Bob Jones. Weapon of choice is the Heavy Plasma Rifle.


Tue Aug 14, 2012 8:01 pm
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Post Re: Let's Play X-COM: UFO DEFENSE - The name of our first base?
;___;
Re-enlist me, if you would.


Tue Aug 14, 2012 8:04 pm
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Post Re: Let's Play X-COM: UFO DEFENSE - The name of our first base?
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Continuing to expand from our original position, we see no new developments.


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An unnamed soldier and GI, with his trusty Laser Rifle, exit the Skyranger.


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Followed by this guy.
He doesn't even crouch. What the ♥♥♥♥ is he doing?

Anyway, a turn passes with nothing else new to speak of.


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The unnamed bloke who avenged Natti follows the north wall, spotting a total of zero hostiles.


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FinDude covers his flank, crouching behind a nearby wall.


Then the idiot makes his move.


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Nice job.


Now shoot it.


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A complete miss.


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Followed by an equally effective counter attack.


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I suppose you're going to fire again, right?


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Nope.


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Nope.


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Not even close.

Wow, you suck.


Tue Aug 14, 2012 8:22 pm
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Post Re: Let's Play X-COM: UFO DEFENSE - The name of our first base?
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GI takes a potshot to save MLP:FiM's ass, and...


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Nice one! You'll be going places, GI.


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Some advancement, but nothing new turns up.


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An unnamed and unwoundpath exit the Skyranger.


It's the alien's turn...

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Wait, that's it? Oh well, we got through it, and with only one casualty! (Sorry Nats.) Not too shabby.


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Nice Job GI, your accuracy skills have seen you fit to gain a promotion! How about that?


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We got some sweet loots from the ufo - but we can sell most of it. You only need one of something to research it in X-COM.
Plus, we make a nice profit off of... alien corpses?
Who even buys that anyway?

Ah, nevermind.


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That last guy fills in for Natti, and we're set.


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The guy who avenged Natti went up from Heavy to Ultra Heavy - I suppose now he's king of the Wimps.


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GI went up to Heavy - I suppose that makes him King of Kings?
We'll see.


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Newcomer! Welcome, Torpedo Man.


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Yes! We get to get rid of those icky pistols and get the rifles.
If it isn't the best, then it's certainly the most efficient weapon you can get.


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Bye-bye.


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What should we research?


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What should we manufacture?


Last edited by CrazyMLC on Tue Aug 14, 2012 11:34 pm, edited 1 time in total.



Tue Aug 14, 2012 9:31 pm
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Post Re: Let's Play X-COM: UFO DEFENSE - Manufacture? Research?
Alien Alloys for the love of god Armor.


Tue Aug 14, 2012 9:41 pm
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Post Re: Let's Play X-COM: UFO DEFENSE - Manufacture? Research?
Medpack. (ya know, when you get personal armor it might be good to have a few for survivors.)ALIEN ALLOYS! I DID NOT SEE THEM.
Laser rifles.


Tue Aug 14, 2012 9:46 pm
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Post Re: Let's Play X-COM: UFO DEFENSE - Manufacture? Research?
Armor sounds like a solid plan. Do you mean manufacture more laser rifles, unwound?


Tue Aug 14, 2012 9:48 pm
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Post Re: Let's Play X-COM: UFO DEFENSE - Manufacture? Research?
CrazyMLC wrote:
Do you mean manufacture more laser rifles, unwound?

Ya, can't have to many of them, (selling is good to.) But feel free to get the motion scanner if you feel you need them.


Tue Aug 14, 2012 9:54 pm
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Post Re: Let's Play X-COM: UFO DEFENSE - Manufacture? Research?
Hey. Adopt me a person that is named after me. Mememememe.


Tue Aug 14, 2012 10:29 pm
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Post Re: Let's Play X-COM: UFO DEFENSE - Manufacture? Research?
I've had too much fun with x-com in the past to pass this up, I'll adopt a Dhart. No preferences or anything.


Tue Aug 14, 2012 10:59 pm
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Post Re: Let's Play X-COM: UFO DEFENSE - Manufacture? Research?
Just make one or two motion sensors.

Plasma rifle/cannon!


Tue Aug 14, 2012 11:32 pm
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