View unanswered posts | View active topics It is currently Fri Apr 19, 2024 8:22 pm



Reply to topic  [ 34 posts ]  Go to page 1, 2, 3  Next
 Gratuitous Space Battles 
Author Message
User avatar

Joined: Wed Sep 16, 2009 6:22 pm
Posts: 491
Location: Victoria, BC
Reply with quote
Post Gratuitous Space Battles
I'm a fan of Positech (indies 4eva) and GSB is a pretty good game. Available on Steam; I bought it a few nights ago.

http://www.positech.co.uk/gratuitousspacebattles/

Image

It's all my favorite parts of Masters of Orion and other space-empire games: Making fleets, customizing ships, sending them into battle. Without that headache of having to play for 4 hours just to get a decent fleet going.

Only played it for two days though then nuked it; the "upgrades" are hardly worth the investment and I foolishly never purchased another race and ran out of money. Now I can't play the other campaigns and I'm left with a bunch of useless toys. Still worth a playthrough though.

I think the game could really be improved if there was a larger variety of components. It really seemed that in any situation there was one particular ship that would win, and you have to build it.. or else.

My favorite layout is making 3 very-spread-out "carriers" (ships with no engines so they don't move, fighter repair bays, and lots of armor) with as many squadrons of fighters as I can fit. If I can get away with a few bombers too, all the merrier.

Wot do u think?


Fri Nov 20, 2009 11:15 pm
Profile ICQ YIM WWW

Joined: Tue Jun 30, 2009 11:57 pm
Posts: 9
Reply with quote
Post Re: Gratuitous Space Battles
I bought the game and I find it pretty fun. The urge to make the PERFECT design on a hull is rather addictive. Also, looking around on the GSB forums, seems that a fairly healthy modding community has sprung up, and mods with the inclusion of bigger and more lasery hulls are on the way. My only real complaint with the game is the lack of kinetic weapons. I've also been a kinetic weapon type of guy and the lack of railguns and gauss cannons makes me sad


Sat Nov 21, 2009 12:00 am
Profile
User avatar

Joined: Wed Sep 16, 2009 6:22 pm
Posts: 491
Location: Victoria, BC
Reply with quote
Post Re: Gratuitous Space Battles
Outfit a dozen squadrons of fighters with:
1x best engine possible
2x best power generators
1x pulse LAZOR (the one where the description says "suicidal close up strafing runs")

the laser actually looks like a little pellet flying out of the ship, and it's a beautiful sight to see them all swarming on the same capital ship - pellets flying all over the friggin place, dozens of explosions per second on the ship... they chew up the best cap ships in under 10 seconds or so, as long as you arrange them to all attack the same one at the same time. (orders: Cooperative, Vulture - start them off tightly packed in the corner of the map)

oh: don't forget to tell them to be "cautious" so they return to your carrier for repairs after a while. Also make sure you zero out engagement range (I think it's "100" as a minimum) so they swarm INSIDE the cap ship shields instead of outside of them. absolutely devastating.


Sat Nov 21, 2009 12:09 am
Profile ICQ YIM WWW
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Gratuitous Space Battles
weasel wrote:
I think the game could really be improved if there was a larger variety of components.
This. I'm assuming patches will deal with it but the "perfect combo" is a bit of a drain on creativity.


Sat Nov 21, 2009 5:04 am
Profile WWW
User avatar

Joined: Mon Feb 02, 2009 9:18 pm
Posts: 618
Location: Ancient Hispania
Reply with quote
Post Re: Gratuitous Space Battles
Looks pretty cool, let's make the piracy begin... Arrr!


Sat Nov 21, 2009 4:00 pm
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: Gratuitous Space Battles
I got tired of using puny lasers and rockets, etc, so I went into the data and made everything 1 honor to buy.


Sat Nov 21, 2009 4:04 pm
Profile
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post Re: Gratuitous Space Battles
Oh? It's made by the guy who asked pirates why they stole his games. I feel inclined to buy his game just because of this, his small article (I think that's what it is but I am not sure) on the issue was really inspiring and made me feel sorry for the guy. Gratuitous Space Battles also looks like a really great game and actually looks like something I would play unlike his earlier games which I had no interest in


Sat Nov 21, 2009 4:22 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Gratuitous Space Battles
My favorite strategy involves as many as possible number of armed and armored to the teeth cruisers, and a squadren or two of Anti-Fighter Fighters, usually equipped with an Anti-Fighter Missile mod. Screw Frigates entirely.

EDIT: If your on the fence about buying it, I think the demo is out by now, so try that before anything else. Otherwise you suffer.


Sat Nov 21, 2009 4:24 pm
Profile WWW
User avatar

Joined: Fri Dec 15, 2006 5:28 am
Posts: 978
Location: Texas
Reply with quote
Post Re: Gratuitous Space Battles
I never found demos to be quite fitting of a game unless it's the full game on a timer, or on a limited number of uses.


Sat Nov 21, 2009 5:49 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Gratuitous Space Battles
Ugh, those demos I hate the most. It puts a carrot in front of you, an hour of trying to get the carrot later, it takes it and eats it.


Sat Nov 21, 2009 6:03 pm
Profile WWW
User avatar

Joined: Fri May 11, 2007 4:30 pm
Posts: 1040
Location: England
Reply with quote
Post Re: Gratuitous Space Battles
I think it's pretty boring, all you do is design ships really, thought the ship designing was a bit crap really... mostly because I like designing things like this perfectly symmetrical, and because of this it made it very hard to actually make a "good" ship according to the game as I kept testing my ships out and they kept being obliterated, except strangely when I just loaded them up with loads of the same weapon, because varied weapon sets are apparently worse. I don't know, I only really like games that you play an active role in the action parts.


Sat Nov 21, 2009 7:06 pm
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: Gratuitous Space Battles
I agree with robolee.

They need some balancing work. I can take out a massive fleet of cruisers with ~150 fighters, armed with nothing but little pulse lasers.


Sat Nov 21, 2009 7:21 pm
Profile
User avatar

Joined: Mon Jun 04, 2007 5:55 am
Posts: 1627
Location: Ohio
Reply with quote
Post Re: Gratuitous Space Battles
*cough* This looks quite familiar, it reminds me of a game that I found about the same time as cortex command, that was ultra-customizable. Might not have been the same scale but the 'design your own ships and have epic space battles with huge fleets of ships' most certainly applied. I mean it's not like it's still around anywhere or anything, I mean it was freeware after all.


Sat Nov 21, 2009 7:30 pm
Profile YIM WWW
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: Gratuitous Space Battles
Miles_T3hR4t wrote:
*cough* This looks quite familiar, it reminds me of a game that I found about the same time as cortex command, that was ultra-customizable. Might not have been the same scale but the 'design your own ships and have epic space battles with huge fleets of ships' most certainly applied. I mean it's not like it's still around anywhere or anything, I mean it was freeware after all.


That game needs far too much hardware for it to play any kind of well in a large battle. I enjoy the editors, but they need to optimize.


Sat Nov 21, 2009 7:33 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Gratuitous Space Battles
@Miles: They're really for two different audiences, especially how BSF has evolved. Practically no-one "plays" BSF anymore, they just design pretty and interesting ships, because there is no point or value limit on what you can bring in.
GSB looks like it will have a modder community and a player community, much like we do with some interaction between the two camps. The players debate the best strategies and loadouts, and the modders break the game's balance to make it funner or more interesting.


Sat Nov 21, 2009 7:39 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 34 posts ]  Go to page 1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.135s | 15 Queries | GZIP : Off ]