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 Space Squid 
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Joined: Wed Sep 16, 2009 6:22 pm
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Location: Victoria, BC
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Post Space Squid
It's not really cool dude apples for me to hork my own games around on here, when I'm being paid to support this game/community.

But I figure this little game is allright since it's lame enough.

SpaceSquid is a game that I named before I had figured out the game mechanics. Pro tip: name the game later.

It's also my first flash game, so it was mostly a test to see what I could get done. It has resulted in me gaining $0, but starting from scratch it only took me 30 days to complete. I finished it several months ago, and did all the art myself:

http://www.space-squid.com/?world=drlff
(the world appendix makes localized high score tables)

I think a lot of fun in games can be discovery, so SPOILER:
Quote:
you get points for getting starfish with your feet; you don't get points but can still win if you get them with your face. Yellow stars are hints for where the next star will be. There are 20 levels; as you progress you are required to jump out of the water more often. Easy mode goes slower and the controls are less sensitive. Pro mode is really touch controls with a smaller, faster squid. Aliens mode is a different gameplay style. Some levels feel impossible and the difficulty curve isn't graded properly, but none are actually impossible.

PLZ RATE 1-10 LAFE STYLE because that is an awesome thing to do


Wed Dec 02, 2009 5:34 pm
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: Space Squid
You get a 4 for the wavy tentacles. If they weren't so chunky, it'd be a five. Maybe.


Wed Dec 02, 2009 5:41 pm
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Post Re: Space Squid
Hyperkultra wrote:
You get a 4 for the wavy tentacles. If they weren't so chunky, it'd be a five. Maybe.


Considering they're fully-modelled-with-physics, with a physics engine hacked to support buoyancy, and in slow, slow flash... I don't think it's possible to make them less chunky with today's average computer power.


Wed Dec 02, 2009 5:48 pm
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Post Re: Space Squid
Ever played Seed of Destruction?


Wed Dec 02, 2009 6:37 pm
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Joined: Thu May 14, 2009 9:22 pm
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Location: Lookin' forward to mocking people on Jan 1st 2013.
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Post Re: Space Squid
Someone should make a game dump for things like these. I fail to see how what you're doing is wrong since it's both free and you have to actually look around to find it. Also, 5. The idea is rather nice, but it lacks addictiveness.


Wed Dec 02, 2009 6:42 pm
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Post Re: Space Squid
Reminds me of Blush, from Blurst.
Nice work, btw.


Thu Dec 03, 2009 12:27 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Space Squid
Not bad. The controls are a bit hard though.

Any future projects in mind?


Fri Dec 04, 2009 2:16 pm
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Location: NSW, Australia
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Post Re: Space Squid
Very good, although the objective could be clearer.


Sat Dec 05, 2009 4:15 am
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