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 Data's New Engine 
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Post Data's New Engine
http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/
No, he isn't abandoning CC.
Discuss.


Fri Jun 18, 2010 12:52 am
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Post Re: Data's New Engine
Looks interesting. This is pretty fun.

You know, as much fun as smashing some things with some other things can be.

But still, at least we know he's doing something. This looks like it'll be good.


Fri Jun 18, 2010 1:48 am
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From the concept art, looks like some kind of physics-based Metal Slug. Pretty awesome, methinks.

Also, it seems that Data will not be playing too much of a major part in this, so hopefully it will not reduce the time he spends on CC.


Fri Jun 18, 2010 1:59 am
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Post Re: Data's New Engine
really pretty amazing.
i cant wait to see how this progresses, specially if its easy to mod.


Fri Jun 18, 2010 2:43 am
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Oh man this will be awesome, even more so if it's going to be multiplayer.


Fri Jun 18, 2010 3:04 am
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That's pretty effing cool.

Why are the oldest concepts always the best ones? I'm talking of course about the bike design and the gameplay overhaul it's getting.


Fri Jun 18, 2010 3:19 am
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I would le rage if he decides to sell it like CC. Or give it out to ppl that payed the "Special ultra drl support" price once he gets that engine updated.


Fri Jun 18, 2010 8:52 am
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Post Re: Data's New Engine
there's no doubt CC is done. he's going to hurry to push something into it to make it seem like it's polished. and then release it and say imdun.

Which only makes sense, as CC is the first actual major project he's coded seriously. It's most likely badly coded, made like a frankenstein, etc. He'd probably love to drop it and start something new with what he's learned from CC.

or merge CC and this new "engine", making everyone's life 10x better. yesssssssss.


Last edited by Daman on Fri Jun 18, 2010 9:30 am, edited 1 time in total.



Fri Jun 18, 2010 9:29 am
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Post Re: Data's New Engine
Why would you rage if he decides to sell his game? Dude has to make a living somehow.


Fri Jun 18, 2010 9:29 am
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yeah, honestly, cc isent that much money, especially seeming how its given me hundreds of afternoons of entertainment, playing with friends, and making random ♥♥♥♥. ive played it more than any 50 dollar game i own.


Fri Jun 18, 2010 12:41 pm
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I think the player's vehicle warps way too quickly and that there are a lot of usability issues overall currently, but holy crap am I exited to see someone taking on proms metafight project, and I like where this is going. Very much liking the MO-MO dynamics. Would like access to a cooler weapon and a more durable vehicle :P


Fri Jun 18, 2010 1:01 pm
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Post Re: Data's New Engine
Small documentation of keys:

Or you could look at the readme file. Derp.

W: Makes the vehicle jump.
A/D: Vehicle drives left/right.
S: lowers vehicle to ground. No step ladders needed. :wink:
-/+: Zoom out/in.

R: Reset
T: Triangles? Shows blocks of terrain.
Y: Grid
U: personal favorite, Vortex. SMOOSH!
I: Sends selected object to the location of the mouse.
P: Pause
G: Changes the gravity.
X: Shows forces (Weight/mass i think.)
V: I think this shows the physical bodies for fracture physics.
B: Same as above, except it displays a mesh for deformation.
N: Shows more forces (Resistance?)
M: Shows origin points of objects, and borders.

And as i said in the comments, i hope aspects of this get into CC. Modular vehicle creator would be cool.


Last edited by matty406 on Fri Jun 18, 2010 2:58 pm, edited 2 times in total.



Fri Jun 18, 2010 1:19 pm
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Post Re: Data's New Engine
readme.txt


Fri Jun 18, 2010 2:47 pm
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Post Re: Data's New Engine
That was a well wasted few minutes of my life


Fri Jun 18, 2010 2:56 pm
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Image
Copied the big gear over the wheel sprite, made it have both better traction and deform into cool runnerlike legs after a while.
It litterary just floats over the surface with them :3


Fri Jun 18, 2010 7:03 pm
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