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 1 Bar Design - Updates and Discussion - NEW SITE + PW 
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: 1 Bar Design - Updates and Discussion - NEW SITE + PW
Which blue text over which grey bar? I'm starting to get sick of monitor colour inconsistencies <_<


Fri Apr 15, 2011 4:03 pm
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Post Re: 1 Bar Design - Updates and Discussion - NEW SITE + PW
Well y'know, the banner on top of it all, with the links to the different sections of the site. I can only read it if I start looking at the screen from a high angle.



EDIT: Also, great white robots. Posting the pic at 2x might help visualizing it better, though.


Fri Apr 15, 2011 4:27 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
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Post Re: 1 Bar Design - Updates and Discussion - NEW SITE + PW
Oh ho ho, deja vu. I just got my site live as well, but that's off topic. (see sig)

But it looks good Geti. And I'm biased toward red, so put it in as quick as you can for a boost in 'Yeah awesome' comments from me :D .


Fri Apr 15, 2011 4:33 pm
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Post Re: 1 Bar Design - Updates and Discussion - NEW SITE + PW
Areku wrote:
Well y'know, the banner on top of it all, with the links to the different sections of the site. I can only read it if I start looking at the screen from a high angle.
The "Forum" link? Really? They're pretty drastically different colours, the one I thought you might be referring to was the "Screenshots" box.

2x version here, btw
Only looks good if your browser isn't a moron.

I might get the style swapping stuff done but tbh web development is pretty tiresome and I'm not sure I want the ajax overhead (not to mention recoding the entire site) though I suppose I could just do it with a php insert and a cookied stylesheet name... Sigh, maybe later today.


Sat Apr 16, 2011 12:32 am
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Post Re: 1 Bar Design - Updates and Discussion - NEW SITE + PW
Geti wrote:
2x version here, btw
Only looks good if your browser isn't a moron.

Hey, no joy with either my old version of FF or Firefox 4, either! :P


Sat Apr 16, 2011 12:33 am
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Post Re: 1 Bar Design - Updates and Discussion - NEW SITE + PW
Eh, it goes all blurry on chrome, and doesn't even show up on IE.


Also yeah, it's the top bar, the one with "Forums" and "Games" and etc.


Sat Apr 16, 2011 12:57 am
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Post Re: 1 Bar Design - Updates and Discussion - NEW SITE + PW
Chrome uses webkit which is a retard with a lot of the more obscure css stuff.

I bet IE is crying about the "auto" tag on that image.


Sat Apr 16, 2011 1:46 am
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Post Re: 1 Bar Design - Updates and Discussion - NEW SITE + PW
So I made a mockup:
Image
And then it escalated: (It'll be viewed at x2 later probably but this is fairly typical for a generated level)
Image
And now the todo is like:
  • Collectables -> Points
  • Items -> Simple Inventory
  • Deployables -> The thing in the mockup
  • Water
  • More robot types -> pre-game planning
  • Terrain sets -> environmental variation
  • Enemies for each set -> content production

I'm essentially doing this for an exercise in procedural generation for prelude's mapgen and a project with Allen, as well as to learn the new flixel version.

The todo will be tackled in no particular order.


Sun Apr 17, 2011 9:53 am
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Post Re: 1 Bar Design - Updates and Discussion - NEW SITE + PW
Water = dead robots, right? No passage without a raft or something, I think would be cool. Also, different 'you are dead' images depending on how you die? Just ideas.


Mon Apr 18, 2011 12:18 am
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Post Re: 1 Bar Design - Updates and Discussion - NEW SITE + PW
I'm thinking one of them is aquatic, one can skim off the water if they're going fast enough, and one can't touch the stuff.


Mon Apr 18, 2011 1:51 am
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Post Re: 1 Bar Design - Updates and Discussion - NEW SITE + PW
As I'm pushing for time we'll see how far it gets in terms of features but what I'm aiming for is essentially a random treasure hunt with fairly merciless obstacles - 1 hit kill mines and the like. I want to get a feeling of exploration and discovery above all.

"Finishing" each stage requires a set amount of loot, which you have to spend to advance, so "skipping" stages is possible but costly, and unlikely to get you onto the leaderboards. You'll also miss out on pickups (items and health) if you skip stages or dont search thoroughly.

You'll probably be able to spend loot on buying more items and deployables later on, as well as possibly upgrades for your robot, but I want a spelunky-like "start from scratch each time" motif so that'll probably be limited to extra health and boosting your health cap rather than "levelling up".

There will probably be 3-8 biomes with different enemies (3 for starters and expanded later on, most likely), and each will probably include a boss room somewhere in the third stage, which would be followed by a change in biome.

Ideally it'll be both something you can pick up and play for 5 minutes in a coffee break as well as something you can spend a few hours on trying to get deeper and deeper. Maybe you can unlock more robots to play as by doing special things?
Image

Got wallsliding and the core of water done today. Should've got a lot more done but I took on some other work as well <_< Off I go for the day.


Mon Apr 18, 2011 8:03 am
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Post Re: 1 Bar Design - Updates and Discussion - NEW SITE + PW
Sounds vaguely like Spelunky. I'm looking forward to this.


Mon Apr 18, 2011 12:36 pm
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Post Re: 1 Bar Design - Updates and Discussion - NEW SITE + PW
Pocket Wars announce stuff for TIGS. Spam it around the 'nets if you think it'll fit anywhere ;) Tell your buddies to tell their buddies to help pay for my ramen!

Pocket wars is officially available for the Playbook on the Blackberry App World! Spread the word!

Pocket Wars entry on the app world - completely unflattering!

Image


Anyone with a shiny new Playbook hungry for games? Yes? Good.

Pocket Wars is a fresh new take on the Tower Defence genre, with combat between units and buildings and ultimately far more strategy. Each time you play the game is different due to the random wave generation, and two difficulty modes are available!

Pocket Wars features:
  • Charming pixel art graphics! Easy on the eye!
  • Upgradeable and repairable buildings! Patch up the damage!
  • Strategic economy based on three core resources! Prioritise as you will!
  • Dynamic, physical combat! Watch your arrows soar towards their targets!

Leaderboards, medium difficulty (because hard is just not fair!) and more enemy units coming soon!


Tue Apr 19, 2011 1:24 pm
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Post Re: 1 Bar Design - Updates and Discussion - NEW SITE + PW
Cancel that, Hempuli has offered to do it :)


Tue Apr 19, 2011 2:35 pm
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Post Re: 1 Bar Design - Updates and Discussion - NEW SITE + PW
And there you go, being the big man, spreadin' yer games all ova' this the world.


Congratulations! If this is as good as the demo was, then rest assured that it'll rock people's worlds.

8) *fistbump*


Tue Apr 19, 2011 10:54 pm
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