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 King Arthur's Gold - A 2D Minecraft-like 
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
WE NEED MORE PEOPLE IN THE DEFAULT SERVER PLAYING NOW


Wed May 11, 2011 9:31 pm
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Joined: Tue Oct 13, 2009 4:23 pm
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Location: Blighty
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Post Re: King Arthur's Gold - A 2D Minecraft-like
I made myself a nice little keep.
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GETTING ON THE SERVER NOW.
Edit: "total 0 people playing"
why.jpg


Wed May 11, 2011 9:53 pm
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
I see someone else has figured out the "ladder in front of a window" design for archers. However I think its much more effective with only a one layer wall, and maybe a halfdoor.


Thu May 12, 2011 1:25 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
matty406 wrote:
Gentlemen. We require a server. Who is up to the challenge.
I can only build alone for so long.
A DRLFF server would be great to see :)

matty406 wrote:
Bug to report, I died, looted my own body then the game crashed.
Bug reports should be directed to the blog (that actually has comments now) not to me, because I'm not coding this one :)

alphagamer774 wrote:
I was deciding brink or this.
This wins.
This is significantly cheaper.
Contrary wrote:
Hey is the sword a 1HKO? 'Cuz I hit this guy but the little ♥♥♥♥♥ hit me right back and I died. I was on a three kill streak.
Are there any plans for fog of war?
Pretty sure the sword is 1HKO, makes knight duels interesting. Lag seems to affect combat a lot to be honest, once ocia or miggles hit me about three times and then I hit him twice and he died, I didn't.
Re: Fog off war - I don't think so, sadly. I was an advocate of line of sight but I think kingarthur is after more RTS elements and therefore wants to avoid obscured vision. I quite like the idea of being able to dig underneath someone's base and pinch their gold without them being any the wiser but I suppose it does encourage greifing to some extent.


Last edited by Geti on Sat May 14, 2011 1:49 am, edited 1 time in total.



Thu May 12, 2011 3:21 am
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Yeah, I've taken multiple arrows and survived. I won't lie, it makes me laugh when I see people run off cliffs then half a second later they reappear on solid ground.

Any plan on adding functioning constructables? Siege engines, cannons - some sort of long range artillery. That'd be pretty awesome. And, like, drawbridges could be cool too.


Thu May 12, 2011 3:24 am
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Joined: Sat Jul 10, 2010 5:19 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
What would case 2fps and crazy lag? Cause that what I have, and it keeps me from getting past the start menu.


Thu May 12, 2011 3:25 am
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Corrupted OpenGL, sounds like.


Thu May 12, 2011 3:25 am
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Would it run without openGl? cause maybe thats my problem :oops:


Thu May 12, 2011 3:27 am
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Joined: Mon Jul 12, 2010 5:39 am
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This is the best game. It just needs some bugfixes and more blocks and more classes and then it will be the more best game x 2.


Thu May 12, 2011 4:00 am
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Need server reset soon..
edit: because too much stuff happened already.
Also any chance of larger maps?


Thu May 12, 2011 4:49 am
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Joined: Tue May 25, 2010 8:27 pm
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Can you also ask your coder to have options for lower y resolutions? I'd rather not have to have it in full screen all the time.


Thu May 12, 2011 4:29 pm
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Joined: Tue Oct 13, 2009 4:23 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Ociamarru wrote:
Yeah, I've taken multiple arrows and survived. I won't lie, it makes me laugh when I see people run off cliffs then half a second later they reappear on solid ground.

Any plan on adding functioning constructables? Siege engines, cannons - some sort of long range artillery. That'd be pretty awesome. And, like, drawbridges could be cool too.

There's a small upcoming features section of the readme; siege engines, bridges, catapults and the like seem to be planned. I'd like to see Belfry (Siege Tower), personally.

Also, I'll send that bug off to the blog, if I can re-create it. Otherwise it's a derp on my end.


Thu May 12, 2011 4:36 pm
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
The official server should be, like, 4000 by 500, maybe even 4000 by 1000. The only problem I see with that is that whenever I generate huge maps, the peaks are sometimes really steep, going up at 70 degree angles 'n' ♥♥♥♥.

Also, how come on the official server there's no falling damage, but I can't fall several blocks without dying when playing with my own maps?


Thu May 12, 2011 9:38 pm
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Here is the glorious blue castle I renovated on the default server.
Image
It got ransacked shortly after by the FILTHY RED SCUM.


Thu May 12, 2011 10:45 pm
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
My goldbags!
There were 4 of them when I left an hour ago.


Thu May 12, 2011 10:52 pm
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