Data Realms Fan Forums
http://forums.datarealms.com/

King Arthur's Gold - A 2D Minecraft-like
http://forums.datarealms.com/viewtopic.php?f=82&t=23692
Page 2 of 36

Author:  matty406 [ Wed May 11, 2011 9:53 pm ]
Post subject:  Re: King Arthur's Gold - A 2D Minecraft-like

I made myself a nice little keep.
Image
GETTING ON THE SERVER NOW.
Edit: "total 0 people playing"
why.jpg

Author:  Contrary [ Thu May 12, 2011 1:25 am ]
Post subject:  Re: King Arthur's Gold - A 2D Minecraft-like

I see someone else has figured out the "ladder in front of a window" design for archers. However I think its much more effective with only a one layer wall, and maybe a halfdoor.

Author:  Geti [ Thu May 12, 2011 3:21 am ]
Post subject:  Re: King Arthur's Gold - A 2D Minecraft-like

matty406 wrote:
Gentlemen. We require a server. Who is up to the challenge.
I can only build alone for so long.
A DRLFF server would be great to see :)

matty406 wrote:
Bug to report, I died, looted my own body then the game crashed.
Bug reports should be directed to the blog (that actually has comments now) not to me, because I'm not coding this one :)

alphagamer774 wrote:
I was deciding brink or this.
This wins.
This is significantly cheaper.
Contrary wrote:
Hey is the sword a 1HKO? 'Cuz I hit this guy but the little ♥♥♥♥♥ hit me right back and I died. I was on a three kill streak.
Are there any plans for fog of war?
Pretty sure the sword is 1HKO, makes knight duels interesting. Lag seems to affect combat a lot to be honest, once ocia or miggles hit me about three times and then I hit him twice and he died, I didn't.
Re: Fog off war - I don't think so, sadly. I was an advocate of line of sight but I think kingarthur is after more RTS elements and therefore wants to avoid obscured vision. I quite like the idea of being able to dig underneath someone's base and pinch their gold without them being any the wiser but I suppose it does encourage greifing to some extent.

Author:  Ociamarru [ Thu May 12, 2011 3:24 am ]
Post subject:  Re: King Arthur's Gold - A 2D Minecraft-like

Yeah, I've taken multiple arrows and survived. I won't lie, it makes me laugh when I see people run off cliffs then half a second later they reappear on solid ground.

Any plan on adding functioning constructables? Siege engines, cannons - some sort of long range artillery. That'd be pretty awesome. And, like, drawbridges could be cool too.

Author:  Glowsticks [ Thu May 12, 2011 3:25 am ]
Post subject:  Re: King Arthur's Gold - A 2D Minecraft-like

What would case 2fps and crazy lag? Cause that what I have, and it keeps me from getting past the start menu.

Author:  Roast Veg [ Thu May 12, 2011 3:25 am ]
Post subject:  Re: King Arthur's Gold - A 2D Minecraft-like

Corrupted OpenGL, sounds like.

Author:  Glowsticks [ Thu May 12, 2011 3:27 am ]
Post subject:  Re: King Arthur's Gold - A 2D Minecraft-like

Would it run without openGl? cause maybe thats my problem :oops:

Author:  Miggles [ Thu May 12, 2011 4:00 am ]
Post subject:  Re: King Arthur's Gold - A 2D Minecraft-like

This is the best game. It just needs some bugfixes and more blocks and more classes and then it will be the more best game x 2.

Author:  dragonxp [ Thu May 12, 2011 4:49 am ]
Post subject:  Re: King Arthur's Gold - A 2D Minecraft-like

Need server reset soon..
edit: because too much stuff happened already.
Also any chance of larger maps?

Author:  Roast Veg [ Thu May 12, 2011 4:29 pm ]
Post subject:  Re: King Arthur's Gold - A 2D Minecraft-like

Can you also ask your coder to have options for lower y resolutions? I'd rather not have to have it in full screen all the time.

Author:  matty406 [ Thu May 12, 2011 4:36 pm ]
Post subject:  Re: King Arthur's Gold - A 2D Minecraft-like

Ociamarru wrote:
Yeah, I've taken multiple arrows and survived. I won't lie, it makes me laugh when I see people run off cliffs then half a second later they reappear on solid ground.

Any plan on adding functioning constructables? Siege engines, cannons - some sort of long range artillery. That'd be pretty awesome. And, like, drawbridges could be cool too.

There's a small upcoming features section of the readme; siege engines, bridges, catapults and the like seem to be planned. I'd like to see Belfry (Siege Tower), personally.

Also, I'll send that bug off to the blog, if I can re-create it. Otherwise it's a derp on my end.

Author:  Ociamarru [ Thu May 12, 2011 9:38 pm ]
Post subject:  Re: King Arthur's Gold - A 2D Minecraft-like

The official server should be, like, 4000 by 500, maybe even 4000 by 1000. The only problem I see with that is that whenever I generate huge maps, the peaks are sometimes really steep, going up at 70 degree angles 'n' ♥♥♥♥.

Also, how come on the official server there's no falling damage, but I can't fall several blocks without dying when playing with my own maps?

Author:  matty406 [ Thu May 12, 2011 10:45 pm ]
Post subject:  Re: King Arthur's Gold - A 2D Minecraft-like

Here is the glorious blue castle I renovated on the default server.
Image
It got ransacked shortly after by the FILTHY RED SCUM.

Author:  Natti [ Thu May 12, 2011 10:52 pm ]
Post subject:  Re: King Arthur's Gold - A 2D Minecraft-like

My goldbags!
There were 4 of them when I left an hour ago.

Author:  matty406 [ Thu May 12, 2011 11:40 pm ]
Post subject:  Re: King Arthur's Gold - A 2D Minecraft-like

There were a few raids.

Page 2 of 36 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/