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King Arthur's Gold - A 2D Minecraft-like http://forums.datarealms.com/viewtopic.php?f=82&t=23692 |
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Author: | matty406 [ Wed May 11, 2011 9:53 pm ] |
Post subject: | Re: King Arthur's Gold - A 2D Minecraft-like |
I made myself a nice little keep. GETTING ON THE SERVER NOW. Edit: "total 0 people playing" why.jpg |
Author: | Contrary [ Thu May 12, 2011 1:25 am ] |
Post subject: | Re: King Arthur's Gold - A 2D Minecraft-like |
I see someone else has figured out the "ladder in front of a window" design for archers. However I think its much more effective with only a one layer wall, and maybe a halfdoor. |
Author: | Geti [ Thu May 12, 2011 3:21 am ] |
Post subject: | Re: King Arthur's Gold - A 2D Minecraft-like |
matty406 wrote: Gentlemen. We require a server. Who is up to the challenge. I can only build alone for so long. matty406 wrote: Bug to report, I died, looted my own body then the game crashed. alphagamer774 wrote: I was deciding brink or this. This wins. Contrary wrote: Hey is the sword a 1HKO? 'Cuz I hit this guy but the little ♥♥♥♥♥ hit me right back and I died. I was on a three kill streak. Are there any plans for fog of war? Re: Fog off war - I don't think so, sadly. I was an advocate of line of sight but I think kingarthur is after more RTS elements and therefore wants to avoid obscured vision. I quite like the idea of being able to dig underneath someone's base and pinch their gold without them being any the wiser but I suppose it does encourage greifing to some extent. |
Author: | Ociamarru [ Thu May 12, 2011 3:24 am ] |
Post subject: | Re: King Arthur's Gold - A 2D Minecraft-like |
Yeah, I've taken multiple arrows and survived. I won't lie, it makes me laugh when I see people run off cliffs then half a second later they reappear on solid ground. Any plan on adding functioning constructables? Siege engines, cannons - some sort of long range artillery. That'd be pretty awesome. And, like, drawbridges could be cool too. |
Author: | Glowsticks [ Thu May 12, 2011 3:25 am ] |
Post subject: | Re: King Arthur's Gold - A 2D Minecraft-like |
What would case 2fps and crazy lag? Cause that what I have, and it keeps me from getting past the start menu. |
Author: | Roast Veg [ Thu May 12, 2011 3:25 am ] |
Post subject: | Re: King Arthur's Gold - A 2D Minecraft-like |
Corrupted OpenGL, sounds like. |
Author: | Glowsticks [ Thu May 12, 2011 3:27 am ] |
Post subject: | Re: King Arthur's Gold - A 2D Minecraft-like |
Would it run without openGl? cause maybe thats my problem |
Author: | Miggles [ Thu May 12, 2011 4:00 am ] |
Post subject: | Re: King Arthur's Gold - A 2D Minecraft-like |
This is the best game. It just needs some bugfixes and more blocks and more classes and then it will be the more best game x 2. |
Author: | dragonxp [ Thu May 12, 2011 4:49 am ] |
Post subject: | Re: King Arthur's Gold - A 2D Minecraft-like |
Need server reset soon.. edit: because too much stuff happened already. Also any chance of larger maps? |
Author: | Roast Veg [ Thu May 12, 2011 4:29 pm ] |
Post subject: | Re: King Arthur's Gold - A 2D Minecraft-like |
Can you also ask your coder to have options for lower y resolutions? I'd rather not have to have it in full screen all the time. |
Author: | matty406 [ Thu May 12, 2011 4:36 pm ] |
Post subject: | Re: King Arthur's Gold - A 2D Minecraft-like |
Ociamarru wrote: Yeah, I've taken multiple arrows and survived. I won't lie, it makes me laugh when I see people run off cliffs then half a second later they reappear on solid ground. Any plan on adding functioning constructables? Siege engines, cannons - some sort of long range artillery. That'd be pretty awesome. And, like, drawbridges could be cool too. There's a small upcoming features section of the readme; siege engines, bridges, catapults and the like seem to be planned. I'd like to see Belfry (Siege Tower), personally. Also, I'll send that bug off to the blog, if I can re-create it. Otherwise it's a derp on my end. |
Author: | Ociamarru [ Thu May 12, 2011 9:38 pm ] |
Post subject: | Re: King Arthur's Gold - A 2D Minecraft-like |
The official server should be, like, 4000 by 500, maybe even 4000 by 1000. The only problem I see with that is that whenever I generate huge maps, the peaks are sometimes really steep, going up at 70 degree angles 'n' ♥♥♥♥. Also, how come on the official server there's no falling damage, but I can't fall several blocks without dying when playing with my own maps? |
Author: | matty406 [ Thu May 12, 2011 10:45 pm ] |
Post subject: | Re: King Arthur's Gold - A 2D Minecraft-like |
Here is the glorious blue castle I renovated on the default server. It got ransacked shortly after by the FILTHY RED SCUM. |
Author: | Natti [ Thu May 12, 2011 10:52 pm ] |
Post subject: | Re: King Arthur's Gold - A 2D Minecraft-like |
My goldbags! There were 4 of them when I left an hour ago. |
Author: | matty406 [ Thu May 12, 2011 11:40 pm ] |
Post subject: | Re: King Arthur's Gold - A 2D Minecraft-like |
There were a few raids. |
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