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 Kerbal Space Program 
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Joined: Wed Feb 04, 2009 4:07 pm
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Location: Galacia
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Post Kerbal Space Program
Basically you build space ships with stages and whatnot and launch them to see how they do, and not much else, but it's in alpha, so that'll probably change.
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KSP is a game where the player creates and manages his own space program.
Build spacecraft, fly them, and try to help the Kerbals to fulfill their ultimate mission of conquering space.

The game is currently under heavy development. This means the game will be improved on a regular basis, so be sure to check back for new updates.
Right now, KSP is in Alpha state, but we want you to try it out and have fun with it. The first versions are free to download and play, and will remain so forever.

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Sat Aug 06, 2011 4:13 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
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Post Re: Kerbal Space Program
Been playing this for a month now. Pretty fun.

Highest speed I had was around 3000 metres a second.


Sat Aug 06, 2011 4:44 pm
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Post Re: Kerbal Space Program
I got up to 25500.1 m/s, plus the speed stayed there till I ended the flight.


Sat Aug 06, 2011 10:03 pm
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: Kerbal Space Program
Any successful orbits?


Sun Aug 07, 2011 2:02 am
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Joined: Sun Mar 07, 2010 7:19 am
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Post Re: Kerbal Space Program
Seems the download page is broken, mind uploading it here? I would like to try this.


Sun Aug 07, 2011 2:37 am
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Joined: Tue Apr 07, 2009 8:24 am
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Location: Australia
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Post Re: Kerbal Space Program
They have a mediafire mirror already, which was on the download page.
http://www.mediafire.com/?czxt6h8z56sg0bd


Sun Aug 07, 2011 4:25 am
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Joined: Tue Nov 17, 2009 7:38 pm
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Post Re: Kerbal Space Program
My best ship had a maximum velocity of 3.666 Km/s and the maximum distance 7321Km, after that I stopped the game, but since my velocity exeeded by far the minimum escape velocity of the planet, it would never have come back.
Edit: this is without using any mod.


Last edited by Mehman on Tue Aug 09, 2011 1:25 am, edited 2 times in total.



Mon Aug 08, 2011 8:57 pm
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Post Re: Kerbal Space Program
This game is cool, but the real fun is mods. I love the Orky Bitz mod on their forums.


Mon Aug 08, 2011 9:07 pm
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Post Re: Kerbal Space Program
Highest I got was 1.8 mil with 1400 m/s(km?) it started slowing down though. I just couldn't be bothered to see if it would actually come down or not.


Wed Aug 10, 2011 3:03 am
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happy carebear mom
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Post Re: Kerbal Space Program
Whelp, using modded parts I was able to attain a steady speed of 27754.8m/s, being too far away to be affected by Kerbal's gravity.

I left to make a sandwich and the game blackscreened.


Fri Aug 12, 2011 1:58 am
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Post Re: Kerbal Space Program
Making ships that go ridiculously far and fast is easy - I got bored of that, then tried to put my ship into orbit. First attempt, I made it halfway around the world. Then, I think it survived two and a half trips or so. Third time was the charm, and I even had enough fuel to de-orbit.

Is it possible to land and re-launch, though? 'Cos I want to try and make a ship that launches into orbit, de-orbits, then gets back into orbit after landing.


Fri Aug 12, 2011 2:24 am
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Post Re: Kerbal Space Program
Just don't land on the dark side of Kearth.


Fri Aug 12, 2011 4:21 am
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Post Re: Kerbal Space Program
There's a dark side? Not for me, although A) I was on me mammy's laptop so it was at lowest settings and B) it was an older version. Haven't updated it.


Fri Aug 12, 2011 4:24 am
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REAL AMERICAN HERO
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Post Re: Kerbal Space Program
well, if you land on the opposite side of the planet from where you start, your rocket immediately explodes.


Fri Aug 12, 2011 4:40 am
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Post Re: Kerbal Space Program
Well, the game is ridiculously updated. Most importantly, Kerbin now orbits Kersol, so you can leave Kerbin and orbit Kersol instead. And orbiting Kerbin is the Mun, which you can land on/orbit as well. Also, there's now an in-game realtime orbit map that shows your trajectory based on current velocity, it makes Munar landings/Kersolar intercepts much, much easier.

I'm not sure if this was in the older version, but there's also fancy stabilizing winglets/engines, and for orbital reorientation you can use RCS thrusters.

Finally completed my first Mun landing, sort-of. Depends on if you count crashing into the Mun's surface at 200m/s as a landing or not, however.


Fri Nov 25, 2011 2:58 am
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