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A little game I made(updated 22/06/2012)
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Author:  Mehman [ Sat May 12, 2012 1:52 pm ]
Post subject:  A little game I made(updated 22/06/2012)

Hi,

I'm trying to learn how to use opengl using c++, so I made a little 2d game that uses it, it is still quite buggy but it can be fun(if you like crazy bouncing ducks of death).

Image

So here it is:
Attachment:
File comment: more optimizations
crushed some bugs

gl3.rar [261.32 KiB]
Downloaded 292 times


You can control the guy with the arrow keys, shoot with down and throw a bomb with space, and the duck with jlik and enter.

Attachments:
gl.rar [191.64 KiB]
Downloaded 283 times
File comment: Updated
gl.rar [256.08 KiB]
Downloaded 308 times
File comment: random maps!
dynamic light!
and some other things I forgot.

gl1.rar [258.82 KiB]
Downloaded 274 times
File comment: Optimizations
Collapsing terrain

gl2.rar [258.58 KiB]
Downloaded 272 times

Author:  Sims_Doc [ Tue May 15, 2012 1:02 pm ]
Post subject:  Re: A little game I made

Rather decent I've never been able to work with OpenGL, So what you've got there is decent enough sure its simple but its something.

Author:  Mehman [ Sat Jun 02, 2012 3:59 pm ]
Post subject:  Re: A little game I made(updated)

Updated, now the terrain blocks are 1 px wide, like in CC. Also it now uses the GPU to display the terrain, so it should not be too laggy.

Author:  trystanr [ Sat Jun 02, 2012 5:08 pm ]
Post subject:  Re: A little game I made(updated)

I like it!

Author:  Mehman [ Sun Jun 03, 2012 9:44 pm ]
Post subject:  Re: A little game I made(updated)

Glad you do.

Author:  Mehman [ Wed Jun 06, 2012 3:17 pm ]
Post subject:  Re: A little game I made(updated 06/06/2012)

Updated again, could some of you please tell me what framerate they are getting?(that's the things written in the console window)

Author:  Wonkyth [ Wed Jun 06, 2012 4:52 pm ]
Post subject:  Re: A little game I made(updated 06/06/2012)

I'm getting just below 25 FPS, but it crashes very often, sometimes badly.
Looking awesome so far! ;)

Author:  Mehman [ Fri Jun 08, 2012 11:51 am ]
Post subject:  Re: A little game I made(updated 06/06/2012)

Thanks, I'm still working on these crashes, but have made no progress so far, there's also a benine memory leak when bombs are in the game I haven't been able to fix.

The development of this game will be on hold for about a week since I must work my math for the exam next wednesday(horrible partial differential equations, among other things, plus I have 3 other exams this same week).

Author:  Wonkyth [ Fri Jun 08, 2012 11:56 am ]
Post subject:  Re: A little game I made(updated 06/06/2012)

Good luck on the exam. :grin:

Author:  Wonkyth [ Fri Jun 08, 2012 11:56 am ]
Post subject:  Re: A little game I made(updated 06/06/2012)

Good luck on the exam. :grin:

Author:  Mehman [ Fri Jun 08, 2012 12:00 pm ]
Post subject:  Re: A little game I made(updated 06/06/2012)

Thanks, the good thing is that programming this game has made me more than ready for the C++ exam, now math will be the hardest of all since I'm very bad at this. Classical mecanics should be ok and I'm quite confident I can perform well in electromagnetism.

Author:  Gotcha! [ Fri Jun 08, 2012 12:01 pm ]
Post subject:  Re: A little game I made(updated 06/06/2012)

Good luck on your exams!

Affichage: ~25 hz
Lumiere: ~35hz
Soleil: ~2.1

Edit: Display, light and sun? No framerate anywhere. :???:

Author:  Mehman [ Fri Jun 08, 2012 12:04 pm ]
Post subject:  Re: A little game I made(updated 06/06/2012)

Thanks, affichage is the display frequency(1Hz = 1 frame per second), lumière is the light cumputation frequency, and well soleil has nothing to do with all that, it's just the relative position of the sun(its angle in radians).

Author:  Mehman [ Fri Jun 22, 2012 2:21 pm ]
Post subject:  Re: A little game I made(updated 22/06/2012)

Updated again: crushed some bugs and optimized it a bit.

Author:  Sothe [ Fri Jun 22, 2012 11:18 pm ]
Post subject:  Re: A little game I made(updated 22/06/2012)

I have Intel HD, so I can't see this.

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