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 Last Night 
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Joined: Tue Dec 12, 2006 3:10 pm
Posts: 495
Location: Uncertain quantum state
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Post Last Night
A 2day quickhack project of mine. Might make minor improvements.
A realtime hackandslash in ASCII. That's about it.
Features include a sword you can swing around, gore and a persistent map, a cheat and a wacky intro!

https://www.dropbox.com/s/kkq0v64wcfzev4a/lastnight.zip

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Sun Jul 29, 2012 1:30 am
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Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
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Post Re: Last Night
Linux support? DOSBox support? Any kind of non-windows support?


Sun Jul 29, 2012 7:16 am
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Joined: Tue Dec 12, 2006 3:10 pm
Posts: 495
Location: Uncertain quantum state
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Post Re: Last Night
Updated to v 1.1, mostly fixing some dumb memory leaks (leaking the entire zombie array on retry lol) and might solve some of the crashes some people are experiencing.

MLC: crosscompiling seems to be a ♥♥♥♥ I do not care to deal with right now.
I can try to make the SDL rendering disableable, though.


Sun Jul 29, 2012 11:55 am
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Joined: Tue Dec 12, 2006 3:10 pm
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Location: Uncertain quantum state
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Post Re: Last Night
1.2 is up. Has functionality to define and save custom control settings.
You can also override the RNG seed by specifying "-seed x" as an argument.


Mon Jul 30, 2012 11:23 am
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