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Let's Play X-COM: UFO DEFENSE - Fence Chronicles
http://forums.datarealms.com/viewtopic.php?f=82&t=31584
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Author:  Arcalane [ Tue Sep 25, 2012 4:11 am ]
Post subject:  Re: Let's Play X-COM: UFO DEFENSE - Captain's Log

Wayyyyy too short, especially given the size of it. Music's nice and the gameplay was decent though.

Author:  motochad [ Sun Sep 30, 2012 3:21 pm ]
Post subject:  Re: Let's Play X-COM: UFO DEFENSE - Captain's Log

Quote:
"I enjoyed the game, but it was kinda like Duke Nukem 3D, i thought it would be fantastic, but it wasn't. Luckily it wasn't as bad as Duke Nukem 3D" -Motochad 6.8/10 Wouldn't play again.


Thats my review.

Author:  111herbert111 [ Sun Sep 30, 2012 6:39 pm ]
Post subject:  Re: Let's Play X-COM: UFO DEFENSE - Captain's Log

Mingebag7 wrote:
Anyone else here try the new XCOM demo they put out? I really enjoyed it, but it was rather short. About an hour's worth of gameplay or so.


It was more like 15 minutes of gameplay and 45 of cutscenes and tutorial, what little I did play was fun though.

Author:  CrazyMLC [ Mon Oct 01, 2012 2:14 am ]
Post subject:  Re: Let's Play X-COM: UFO DEFENSE - Captain's Log

I think they simplified X-COM too much for the new one. The geoscape seems to function more like a board game, and you can't have multiple bases(?).

That said, going to preorder it as soon as I physically can.

Author:  111herbert111 [ Mon Oct 01, 2012 3:34 am ]
Post subject:  Re: Let's Play X-COM: UFO DEFENSE - Captain's Log

CrazyMLC wrote:
I think they simplified X-COM too much for the new one. The geoscape seems to function more like a board game, and you can't have multiple bases(?).

That said, going to preorder it as soon as I physically can.


You have one main base, plus launching centers for your interceptors and you get a satellite network to manage as well.

Author:  CrazyMLC [ Mon Oct 01, 2012 7:26 am ]
Post subject:  Re: Let's Play X-COM: UFO DEFENSE - Captain's Log

That's not really the same though. In the original you could have your very first base completely wiped out without losing.

Only being able to have one central base of operations seems like it'll change the dynamics - I'm not sure how that'll work out personally.

Author:  TorrentHKU [ Mon Oct 01, 2012 1:16 pm ]
Post subject:  Re: Let's Play X-COM: UFO DEFENSE - Captain's Log

Still better than the Shootar.

Author:  Arcalane [ Mon Oct 01, 2012 2:49 pm ]
Post subject:  Re: Let's Play X-COM: UFO DEFENSE - Captain's Log

CrazyMLC wrote:
That's not really the same though. In the original you could have your very first base completely wiped out without losing.

Only being able to have one central base of operations seems like it'll change the dynamics - I'm not sure how that'll work out personally.


They axed base invasions, IIRC, so that's not as much of an issue. I assume the aliens will probably still try to attack it (or your sub-bases) somehow, but an actual invasion? Nah.

Author:  CrazyMLC [ Tue Oct 23, 2012 11:35 am ]
Post subject:  Re: Let's Play X-COM: UFO DEFENSE - Captain's Log

Alright, so I got to use the netbook for the first time in a month or two - and guess what? It recovered the post.

Stay tuned for your (somewhat) regularly scheduled programming.



Okay team! You know what to do.


Image

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Heheheh. Now those suckers won't be able to spot us so easily.


Image


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Okay men, take your first look!


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An alien? Must have been waiting for us.


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Smoke must have sent it running. Heheheh.

FIRE!


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Bad.


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Worse.


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WHAT

WHAT

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WHAT


♥♥♥♥ you Richard.


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Erm...

FinDude?

Can you pull through for me?


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Maybe?


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YEEEEEEEEEEEEEAAAAAAAAAH


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...


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...

You always manage to fail somehow, don't you?


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Okay, looks like we're secure. Have at it, aliens.


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Soldiers, we have a fence to avenge.

Author:  Benpasko [ Tue Oct 23, 2012 4:43 pm ]
Post subject:  Re: Let's Play X-COM: UFO DEFENSE - Fence Chronicles

Haha, that 'YEEEEEEEEEAAAAAAAHHHHHHH' gif reminds me of Guavamoment's slomo bull♥♥♥♥ cam.

Author:  Asklar [ Tue Oct 23, 2012 7:42 pm ]
Post subject:  Re: Let's Play X-COM: UFO DEFENSE - Fence Chronicles

Hey, glad to see this back again!

C'mon, rape those aliens!

Author:  Natti [ Tue Oct 23, 2012 7:48 pm ]
Post subject:  Re: Let's Play X-COM: UFO DEFENSE - Fence Chronicles

Shoot those ♥♥♥♥ real good.

Author:  LordVonKain [ Wed Oct 24, 2012 1:11 am ]
Post subject:  Re: Let's Play X-COM: UFO DEFENSE - Fence Chronicles

would it be possiable for me to adopt a soldier with the name of COmissionar Kain?


On a related site note, Only having played UFO Afterlight, UFO Aftermatch (both quite gun games might i add) and the recent x-com enemy unknown, Is the Older X-com games worth getting?

Author:  Benpasko [ Wed Oct 24, 2012 10:29 pm ]
Post subject:  Re: Let's Play X-COM: UFO DEFENSE - Fence Chronicles

Completely. The first game especially has actually aged really well.

Author:  111herbert111 [ Wed Oct 24, 2012 10:44 pm ]
Post subject:  Re: Let's Play X-COM: UFO DEFENSE - Fence Chronicles

Benpasko wrote:
Completely. The first game especially has actually aged really well.

Excepting the terrible animation (or lack there of) and clunky UI.
The gameplay is still pretty much the exemplar of the genre.

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