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 Planetary Annihilation 
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Joined: Fri Aug 12, 2011 9:23 pm
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Post Re: Planetary Annihilation
It doesn't. That's how.


Sun Aug 19, 2012 6:24 pm
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On a more serious note I need to check this subforum more often because you keep showing me the best kickstarters


Sun Aug 19, 2012 7:12 pm
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Joined: Tue Dec 12, 2006 3:10 pm
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Textures require memory and shaders (Cartoon outlines, phong in TF2, cell-shading in general) require raw flop power.
Both have their share of potential optimization tricks and unavoidable pitfalls. I trust these people know their ♥♥♥♥ to make the best decision.

Looks pretty damn nice, hope they reach the latter half as well. Will probably chip in for the beta access once I get my hands on my free government money.

Someone please inquire how many newborn souls will it take to get Jeremy Soule onboard.

Edit for the uneducated scrubs: http://www.youtube.com/watch?v=QDDQShIqjgk http://www.youtube.com/watch?v=_CBTZqO83WQ


Sun Aug 19, 2012 7:40 pm
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Data Realms Elite
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Those are made by Jeremy Soule! How didn't I knew!

If he is in PA, I'll get this game for sure.


Sun Aug 19, 2012 10:48 pm
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We need to gather as many newborn souls as we can.
I can possible get us 2, maybe 3 with some assistance.


Mon Aug 20, 2012 6:48 am
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I already have a newborn soul quota to fill for reasons I'm not at liberty to discuss, however if I manage to beat the quota I'll slip a couple your way.


Mon Aug 20, 2012 7:29 am
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Quote:
In celebration of reaching two-thirds of our goal we are announcing the following:

ADD-ONS
Extra game keys - Add $20 for each key
3 Extra game keys - $50
Extra beta game keys - Add $40 for each key
3 Extra beta game keys - $100
3 T-shirt designs to choose from - $30 for each shirt
A survey will be sent out at the end of kickstarter that will allow you to select the exact rewards you are getting based on your pledge level.
STRETCH GOALS

Our stretch goals are there so that the entire community can benefit from bringing in more pledges. By bringing in your friends, participating in an add-on, or simply upping your pledge together, we can make a better game for everyone. These first set of goals are based on the questions and comments we have received from the community.


$1,100,000 - Naval units and Water Planets

We are happy to announce that our first stretch goal is a set of naval units and extended support for water planets. One of the most popular questions we receive is whether or not naval warfare is going to be supported. We like naval warfare and want to have it in the game, but it’s going to be quite a bit of additional work. We want to not only support naval units but to do a great job at it. Likewise we want great support for water in the engine and the ability to create amazing planets that are largely water. First class support for naval means you will be able to have a combination of water and land planets as well as ice asteroids. Huge water only planets to play out all kinds of naval only scenarios will also be supported. Asteroid tsunamis FTW! Some of the water units we can expect include subs, amphibious units, floating buildings and of course battleships!

$1,300,000 - Gas Giants and Enhanced Orbital units

Many of you are excited about the idea of more planet types and more gameplay to take specific advantage of those planets. This stretch goal is to add gas giant planets (similar to saturn or jupiter) to the game and an expanded set of orbital units with unique gameplay. Gas giants have no land in WAthe real world but we may allow some buildable areas on “high mountains” on these planets. Imagine massive fusion reactors sucking helium-3 right out of the atmosphere and giant orbital defense lasers. A more expanded set of orbital recon units, space platforms and other types of orbital units based on your ideas will be added as well.


Thu Aug 23, 2012 12:49 am
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...

HOYL TITS

MORE MONEY MORE MONEY MONEY FOR THE MONEY THRONE


Thu Aug 23, 2012 1:38 am
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I'm just not seeing $1.1M, much less more than that, but more power to them if they can make it.
As of this writing I'm seeing an accumulated average of $4k funding per hour, they need another 80ish hours to fund to 900k at that rate.


Thu Aug 23, 2012 1:47 am
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butbutbutbut

22 days


Thu Aug 23, 2012 2:21 am
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An the announcement of the stretch goals may encourage some people to increase their funding, I'm thinking of 40 dollars from me.


Thu Aug 23, 2012 4:28 am
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Data Realms Elite
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I sure hope they manage to get Jeremy Soule on board so much.

He made some epic music, and not just for RTS games.


Sat Aug 25, 2012 10:56 pm
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Image

This belongs here and not in other similar threads of dubious quality.


Sun Aug 26, 2012 4:00 pm
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Post Re: Planetary Annihilation
Shacknews interview with #PlanetaryAnnihilation lead Jon Mavor;
http://www.shacknews.com/article/75465/ ... rts-basics


Mon Aug 27, 2012 8:47 pm
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TB Interviews PA people.


Tue Aug 28, 2012 6:29 pm
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