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 Magnaut 
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DRL Developer
DRL Developer
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Joined: Wed Dec 13, 2006 5:27 am
Posts: 3128
Location: A little south and a lot west of Moscow
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Post Re: Magnaut
Sorry your landing page for DRL has been so dead!

I wish I could tell you I've made a lot of progress, but I don't have much to show for it. Unfortunately, I had way less time over the summer than I had planned, and now I'm in the thick of coursework, so this has inevitably fallen by the wayside. That isn't to say that I've given up on it — I still add stuff to it once in a while, and I have no intentions of quitting. Progress is admittedly pretty slow, though, and probably will be for a while.

As it stands, the final boss has a single attack of the several that I have planned for it. Probably the biggest thing I've accomplished has been to finish up most of the music for the game. There are still a few jingles here and there, but the meat of it is done. I think I'm going to keep that under wraps for now, though.


Tue Oct 08, 2013 11:28 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: Magnaut
Now I just had to go through the thread and remind myself of how good the musics you've made are.


Wed Oct 09, 2013 7:00 am
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DRL Developer
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Joined: Wed Dec 13, 2006 5:27 am
Posts: 3128
Location: A little south and a lot west of Moscow
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Post Re: Magnaut
As I predicted, I've been out of commission on this for a while. But I finally have some time again! So you'll all be glad to know that the final boss which previously had a single attack now has TWO attacks.

BUT SERIOUSLY THOUGH! Exciting news! The latest version of Adobe AIR has joystick support! This is cause for much celebration, and also many exclamation marks!!!
Today, I got the gamepad controls mostly working, and they feel really good. I'm pretty sure this game is going to have to come with a Super Meat Boy-style gamepad "recommendation" intro.

Here's a little gif showing it off:
Image

You can also see a new feature I added in, which is the ability to "shift" your attachments without having to go to the pause menu. Basically you can change which attachment points where you're aiming (which is always colored green). As well, you can press a button to discard your primary attachment. I want to keep this game pretty fast-paced, so this should keep people from constantly having to break up the action to get rid of attachments they don't want or shuffle their favorite weapon to the front.


Sun May 11, 2014 6:55 am
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Data Realms SUPER Elite
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Joined: Thu Jun 03, 2010 10:06 pm
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Location: Over there.
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Post Re: Magnaut
It's... it's so beautiful. *sheds tear*


Sun May 11, 2014 5:17 pm
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