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Banished
http://forums.datarealms.com/viewtopic.php?f=82&t=45370
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Author:  Mackerel [ Fri Jul 26, 2013 4:50 am ]
Post subject:  Banished

Hey you juvenile delinquents.

Today I want to inform you of the new comfy movement called, Banished.



so comfy

What is Banished?
Welcome to the world of Banished! In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

Survival
Surviving the winters will be among your greatest challenges. Your tailors can make clothing, your people can build houses and burn firewood. But necessities have a price—Cutting down forests reduces the deer population you can hunt. Although your foresters can plant new trees, the cures for many diseases can only be found in forests that have existed for decades.

Gameplay
The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.



TorrentHKU wrote:
More info besides the name and a trailer that tells us little would be nice.

http://www.shiningrocksoftware.com/?page_id=680

Author:  TorrentHKU [ Fri Jul 26, 2013 4:59 am ]
Post subject:  Re: Banished

More info besides the name and a trailer that tells us little would be nice.

Author:  caekdaemon [ Fri Jul 26, 2013 2:09 pm ]
Post subject:  Re: Banished

Looks sort of like dwarf fortress with 3D graphics. Or a 1600s-1700s version of Clockwork Empires. Either way, shouldn't be too hard to strip mine the map.

Author:  Miggles [ Fri Jul 26, 2013 2:18 pm ]
Post subject:  Re: Banished

yeah but like it says thats bad because it has negative effects

Author:  Contrary [ Fri Jul 26, 2013 4:43 pm ]
Post subject:  Re: Banished

This looks enjoyably tedious.

Author:  Mackerel [ Fri Jul 26, 2013 4:45 pm ]
Post subject:  Re: Banished

I've also heard of this one multiplayer civ game in dev called Kenshi.
Rough alpha but looks promising.

Author:  Izen [ Fri Jul 26, 2013 8:11 pm ]
Post subject:  Re: Banished

Mackerel wrote:
I've also heard of this one multiplayer civ game in dev called Kenshi.
Rough alpha but looks promising.

I can attest that it is very rough, but has a lot of promise.

Author:  trystanr [ Fri Jul 26, 2013 10:55 pm ]
Post subject:  Re: Banished

This looks fantastic, all it needs is mining, goblins and THOUSANDS OF MILLIONS of
.

Author:  Major [ Sat Jul 27, 2013 3:35 am ]
Post subject:  Re: Banished

Ermahgerd. I love these sorta games, gimme now.

Author:  Arcalane [ Sat Jul 27, 2013 2:44 pm ]
Post subject:  Re: Banished

Looks pretty promising. Definitely something to keep an eye on.

Author:  Mackerel [ Sun Jul 28, 2013 6:05 am ]
Post subject:  Re: Banished

I'm keeping up with feeds now.



>Large scale disasters
>How often they happen
>Developer talking about the experience of a game they created
>FUN TO WATCH

Author:  Izen [ Sun Jul 28, 2013 7:14 pm ]
Post subject:  Re: Banished

Oh man, they're watching out for feature creep?
It's already better than Starbound.

Author:  Miggles [ Mon Jul 29, 2013 2:00 am ]
Post subject:  Re: Banished

no

Author:  Mackerel [ Tue Jul 30, 2013 2:46 am ]
Post subject:  Re: Banished

Quote:
The other significant change I’ve been making is the happiness of the townsfolk. I’ve had happiness in the game for a long while, and a happiness achievement, but not many things factored into it. Generally until a town was very mature happiness was very low. This wasn’t good balance. A small town should be able to have relatively happy people when it’s just starting off.


Quote:
I removed the state machine and gave each of the citizens wants and needs a weighted value based on their current health, happiness, hunger, etc. Based on these weights the citizen decides what to do. This turned out to be much less code, easier to maintain and extend, and the citizens are now slightly more dynamic – when faced with several possible actions they’ll pick randomly rather than follow a strict priority list.

Author:  Arcalane [ Thu Sep 05, 2013 4:41 pm ]
Post subject:  Re: Banished


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