Data Realms Fan Forums
http://forums.datarealms.com/

Datarealms Mod Archive - Converted for B22
http://forums.datarealms.com/viewtopic.php?f=83&t=11791
Page 8 of 13

Author:  grenade [ Mon Sep 29, 2008 3:18 pm ]
Post subject:  Re: Datarealms Mod Archive - Update 3

You have forgot DreadNaught from w40k.Or its converted ?

Author:  Caelas [ Tue Sep 30, 2008 7:14 am ]
Post subject:  Re: Datarealms Mod Archive - Update 3

No time for uploading, and I am working on the dread ATM. It takes a while and I want to do attachables.

Author:  grenade [ Tue Sep 30, 2008 2:43 pm ]
Post subject:  Re: Datarealms Mod Archive - Update 3

Heh, he wants beat GaRgAnT.And make the dread red color please.

Author:  The ClamV2 [Bot] [ Thu Oct 02, 2008 1:51 am ]
Post subject:  Re: Datarealms Mod Archive - Update 3

Dunno if this is ok, but I'm looking for the old, OLD Orbital weapons, not Winterous, the Neutron bombs with the hueg grenades as markers, it also had artillery and stuff.

Author:  SkyGuardian [ Fri Oct 03, 2008 11:54 pm ]
Post subject:  Re: Datarealms Mod Archive - Update 3

I guess the whole pack #3 isn't converted for build 21 since I kept getting errors. At the end I had to wipe out the whole folder and reinstall everything :x . *sigh*

Author:  Caelas [ Mon Oct 06, 2008 6:09 am ]
Post subject:  Re: Datarealms Mod Archive - Update 3

Ouch, that's harsh. You should keep a backup.

Author:  joost1120 [ Mon Oct 06, 2008 3:13 pm ]
Post subject:  Re: Datarealms Mod Archive - Update 3

Sorry but i can't find the DL for the Lightsaber by Piezo...

Author:  Caelas [ Tue Oct 07, 2008 6:14 am ]
Post subject:  Re: Datarealms Mod Archive - Update 3

I have it...which build?

Author:  joost1120 [ Tue Oct 07, 2008 6:18 pm ]
Post subject:  Re: Datarealms Mod Archive - Update 3

Well the fixed one...

Author:  ProjektODIN [ Tue Oct 07, 2008 10:12 pm ]
Post subject:  Re: Datarealms Mod Archive - Update 3

The ClamV2 wrote:
Dunno if this is ok, but I'm looking for the old, OLD Orbital weapons, not Winterous, the Neutron bombs with the hueg grenades as markers, it also had artillery and stuff.
Grif's Kinetics? Those are broke.

Author:  Grif [ Tue Oct 07, 2008 11:58 pm ]
Post subject:  Re: Datarealms Mod Archive - Update 3

If he's talking neutron bombs and orbital designators I'm thinking Thanatos' old pack of airstrikes that totally did not rip me off. At all.

(Oh and guess what: yeah, he tried to get me to code it but had alenth do it instead)

Author:  Caelas [ Thu Oct 09, 2008 5:43 am ]
Post subject:  Re: Datarealms Mod Archive - Update 3

Mine are really old, build 13 or 14. I don't think they are the right one's.

Author:  psythrone [ Fri Oct 10, 2008 4:43 pm ]
Post subject:  Re: Datarealms Mod Archive - Update 3

I just thought you might want to know what mods trigger the "base.rte/devices/null" error.
This is just pack 1 and 2, i haven't downloaded 3

Crates.rte\Medipack.ini]
Line 100 : FilePath = Base.rte/Devices/Null.bmp
Line 150 : FilePath = Base.rte/Devices/Null.bmp

EX1.rte\ammo.ini]
Line 61 : FilePath = Base.rte/Devices/Null.bmp

Jet-Naught.rte\Gun.ini]
Line 156 : FilePath = Base.rte/Devices/Null.bmp

Lightsaber.rte\Lightsaber.ini]
Line 15 : FilePath = Base.rte/Devices/Null.bmp

Lightsaber.rte\Materials_Effects.ini]
Line 35 : FilePath = Base.rte/Devices/Null.bmp

Megarobot.rte\Ammo.ini]
Line 106 : FilePath = Base.rte/Devices/Null.bmp

PhaD.rte\PhaseDigger.ini]
Line 77 : FilePath = Base.rte/Devices/Null.bmp

Singularity.rte\Ammo.ini]
Line 63 : FilePath = Base.rte/Devices/Null.bmp

Singularity.rte\Effects.ini]
Line 7 : FilePath = Base.rte/Devices/Null.bmp

Just so that they can be properly ported instead of messing around in base.rte (except to reactivate clones)

Author:  PriestsOfSyrinx [ Sun Oct 12, 2008 8:02 am ]
Post subject:  Re: Datarealms Mod Archive - Update 3

Getting some problems here, anyone know what the problem is?

Code:
Abortion in file .\System\Reader.cpp, line 530, because:

Could not match properly in Kelas.rte\Index.rte at line 291!

The last frame has been dumped to 'abortscreen.bmp'


Does that mod just not work properly, or what?

EDIT: removed that mod, no problems now.

Author:  NeoSeeker [ Tue Oct 14, 2008 3:44 am ]
Post subject:  Re: Datarealms Mod Archive - Update 3

Does anyone have that mod of that faction someone made that was all communist and stuff? it had commisars and futuristic ak's

Page 8 of 13 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/