View unanswered posts | View active topics It is currently Sun Jun 16, 2024 7:30 pm



This topic is locked, you cannot edit posts or make further replies.  [ 150 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 10  Next
 (WIP) Faction: Lizard Men (UPDATED) 8/20/2008 
Author Message
User avatar

Joined: Wed Jul 30, 2008 10:27 pm
Posts: 272
Reply with quote
Post Re: (WIP) Faction: Lizard Men
Quote:
I thought about using the Argonian sounds but if you think about it they don't really sound like lizards. I want hissing and grunting for sounds, not voices.


Not all of their voices are talking. They also hiss when they're damaged.


Tue Aug 12, 2008 12:16 pm
Profile
User avatar

Joined: Wed Jul 16, 2008 12:49 am
Posts: 226
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED. NEED HELP FIXING)
I still don't really want to use the Argonian voices. I'll find something though. Also updated. Check the first post.


Wed Aug 13, 2008 1:02 am
Profile

Joined: Thu Jan 03, 2008 8:17 am
Posts: 24
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED. NEED HELP FIXING)
Try the Lizardman from SoulCalibur 3/4. Lots of Hissing and grunting and such, no actual talking.


Wed Aug 13, 2008 4:33 am
Profile
User avatar

Joined: Wed Jul 16, 2008 12:49 am
Posts: 226
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED)
Updated again.

Has armor and is now stronger than it's coalition counter part.

It needs to be a little stronger because he hurts himself when he jumps.


Wed Aug 13, 2008 9:42 pm
Profile
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED)
Increase its ImpulseDamageThreshold.


Wed Aug 13, 2008 11:09 pm
Profile
User avatar

Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED)
I love this so I made some sounds for it they arent really fit for a light unit tho, more a med unit sounds but if you want more ask here or pm me there all made using my voice.(but chomp I combined the old sound with it)


Thu Aug 14, 2008 9:11 pm
Profile WWW
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED)
Very, very nice indeed. I'll be watching this one closely. :)


Thu Aug 14, 2008 9:15 pm
Profile
User avatar

Joined: Wed Jul 16, 2008 12:49 am
Posts: 226
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED)
Thanks for the sounds. They are good.

Also, I'm having trouble thinking of what kind of weapons a lizard would use... :???:

Any ideas?


Fri Aug 15, 2008 2:44 am
Profile
User avatar

Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED)
a ax would be cool and I was bored so I made sounds for all 3 classes and better ones for light


Fri Aug 15, 2008 6:29 pm
Profile WWW
User avatar

Joined: Wed Jul 16, 2008 12:49 am
Posts: 226
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED)
An axe would be good for a melee weapon. I happen to have an axe sprite lying around somewhere. I need ideas for guns and stuff though. When build 21 comes out I think I'll use the sticky particles to make a torque bow of some kind...


Fri Aug 15, 2008 8:47 pm
Profile
User avatar

Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/18/2008
love the update little sad you aren't using the DeviceSwitch sounds but it's cool and how about a gun that shots sharp scales.


Mon Aug 18, 2008 8:40 pm
Profile WWW
User avatar

Joined: Wed Jul 16, 2008 12:49 am
Posts: 226
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/18/2008
I might use the device switch in the final version. I don't know though. I'm working on the heavy now and I'm gonna make green lizards too.


Mon Aug 18, 2008 9:13 pm
Profile

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/18/2008
Mods go in Mods.


Tue Aug 19, 2008 12:30 am
Profile
User avatar

Joined: Wed Jul 16, 2008 12:49 am
Posts: 226
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/19/2008
Update!

Added the heavy. Let me know what you guys think.


Tue Aug 19, 2008 10:09 am
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/19/2008
Can't download and see it now, but the screenshot shows a really weird lightbulb-implanted helmet. Other than the blue helmet thing (the black one looks fine) they look awesome. :)

About weapons: Perhaps use some type of acid or fire weapons due to their nature, and make the weapons look crude, no hightech stuff.
Or hightech mixed with crudeness, like a (cross)bow that fires energy arrows or a woodcrafted gun that uses some sort of natural energy source to fire.
Up to you though.


Tue Aug 19, 2008 10:23 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 150 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 10  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.049s | 13 Queries | GZIP : Off ]