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Fireworks (v0.03 23:51 3/25/09 GMT) http://forums.datarealms.com/viewtopic.php?f=83&t=14015 |
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Author: | shelleyerest [ Sun Mar 22, 2009 9:44 pm ] |
Post subject: | Re: Fireworks (v0.01 3:17 3/22/09 GMT) |
Nice im going to test now ill tell you if it works wid mac ![]() |
Author: | Duh102 [ Sun Mar 22, 2009 11:02 pm ] |
Post subject: | Re: Fireworks (v0.02 23:0 3/22/09 GMT) |
Added Catherine Wheels, upped the damage of all weapons. See how they are now. |
Author: | shelleyerest [ Sun Mar 22, 2009 11:55 pm ] |
Post subject: | Re: Fireworks (v0.02 23:0 3/22/09 GMT) |
Duh102 wrote: Added Catherine Wheels, upped the damage of all weapons. See how they are now. It works with mac and YOU ROCK. Add Volcanoes and a flare gun! |
Author: | Flammablezombie [ Mon Mar 23, 2009 12:21 am ] |
Post subject: | Re: Fireworks (v0.02 23:0 3/22/09 GMT) |
This mod is a pack of flare guns... And the volcano would be fun. Just make it an impact-activated emitter what fire a constant fountain of eye-rape glows straight upwards, with a slight spread. |
Author: | shelleyerest [ Mon Mar 23, 2009 12:54 am ] |
Post subject: | Re: Fireworks (v0.02 23:0 3/22/09 GMT) |
Flammablezombie wrote: This mod is a pack of flare guns... And the volcano would be fun. Just make it an impact-activated emitter what fire a constant fountain of eye-rape glows straight upwards, with a slight spread. Muhaha yes and for more firework ideas play this game http://lxalliance.net/LXRS/index.php?page=liero_xtreme_download it works on all systems and has a "firework mod" built in so im sure you can figure it out :p |
Author: | Duh102 [ Mon Mar 23, 2009 1:45 am ] |
Post subject: | Re: Fireworks (v0.02 23:0 3/22/09 GMT) |
shelleyerest wrote: it works on all systems and has a "firework mod" Have you checked the credits? I used sounds from that mod. Duh102 wrote: Nige111 and Tuplanolla for sounds (New Year's Mod for LieroX, 1Feb 2005) It was a good mod, unfortunately not all of the weapons will port nicely to Cortex, and I don't want to just copy them. That would be boring. |
Author: | venn177 [ Mon Mar 23, 2009 2:46 am ] |
Post subject: | Re: Fireworks (v0.01 3:17 3/22/09 GMT) |
Duh102 wrote: Foa wrote: it is very weak, can't kill a default door. Fixed in next version. Might be overpowered now, but we shall see. Next version might be ready by later today, as in four hours from now (at 11:45 GMT) Btw, a question. Does anyone notice the extremely fast white particles? Furthermore, would anyone miss them if I made them invisible? I'm on the fence, as without them the explosions don't feel as... explosion like. But, the sparkles stand out more. Perhaps I'll do a 50-50 trade and simply reduce their number but keep some. The white particles really put a nice finishing touch on them. Don't get rid of them. Or at least have two different versions? |
Author: | shelleyerest [ Mon Mar 23, 2009 2:48 am ] |
Post subject: | Re: Fireworks (v0.02 23:0 3/22/09 GMT) |
Duh102 wrote: shelleyerest wrote: it works on all systems and has a "firework mod" Have you checked the credits? I used sounds from that mod. Duh102 wrote: Nige111 and Tuplanolla for sounds (New Year's Mod for LieroX, 1Feb 2005) It was a good mod, unfortunately not all of the weapons will port nicely to Cortex, and I don't want to just copy them. That would be boring. Woops sorry... |
Author: | sss505sss [ Mon Mar 23, 2009 3:12 pm ] |
Post subject: | Re: Fireworks (v0.02 23:0 3/22/09 GMT) |
*fires rockets* Activate eye protection! ![]() Fireworks in CC? Brilliant absoultly brilliant. Downloading now. |
Author: | Marloss [ Mon Mar 23, 2009 3:24 pm ] |
Post subject: | Re: Fireworks (v0.02 23:0 3/22/09 GMT) |
Ooohh eyeraping laggy goodness, well done man. I hope you can come up with more crazy fireworks :3 |
Author: | Duh102 [ Wed Mar 25, 2009 11:52 pm ] |
Post subject: | Re: Fireworks (v0.03 23:51 3/25/09 GMT) |
Update. Small handheld fireworks. Both bomb versions and gun versions. Watch out for the b22 bomb bug for the bombs. |
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