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Fireworks (v0.03 23:51 3/25/09 GMT)
http://forums.datarealms.com/viewtopic.php?f=83&t=14015
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Author:  shelleyerest [ Sun Mar 22, 2009 9:44 pm ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

Nice im going to test now ill tell you if it works wid mac :P

Author:  Duh102 [ Sun Mar 22, 2009 11:02 pm ]
Post subject:  Re: Fireworks (v0.02 23:0 3/22/09 GMT)

Added Catherine Wheels, upped the damage of all weapons. See how they are now.

Author:  shelleyerest [ Sun Mar 22, 2009 11:55 pm ]
Post subject:  Re: Fireworks (v0.02 23:0 3/22/09 GMT)

Duh102 wrote:
Added Catherine Wheels, upped the damage of all weapons. See how they are now.


It works with mac and YOU ROCK.

Add Volcanoes and a flare gun!

Author:  Flammablezombie [ Mon Mar 23, 2009 12:21 am ]
Post subject:  Re: Fireworks (v0.02 23:0 3/22/09 GMT)

This mod is a pack of flare guns...
And the volcano would be fun. Just make it an impact-activated emitter what fire a constant fountain of eye-rape glows straight upwards, with a slight spread.

Author:  shelleyerest [ Mon Mar 23, 2009 12:54 am ]
Post subject:  Re: Fireworks (v0.02 23:0 3/22/09 GMT)

Flammablezombie wrote:
This mod is a pack of flare guns...
And the volcano would be fun. Just make it an impact-activated emitter what fire a constant fountain of eye-rape glows straight upwards, with a slight spread.


Muhaha yes

and for more firework ideas play this game
http://lxalliance.net/LXRS/index.php?page=liero_xtreme_download
it works on all systems and has a "firework mod" built in so im sure you can figure it out :p

Author:  Duh102 [ Mon Mar 23, 2009 1:45 am ]
Post subject:  Re: Fireworks (v0.02 23:0 3/22/09 GMT)

shelleyerest wrote:
it works on all systems and has a "firework mod"

Have you checked the credits? I used sounds from that mod.
Duh102 wrote:
Nige111 and Tuplanolla for sounds (New Year's Mod for LieroX, 1Feb 2005)

It was a good mod, unfortunately not all of the weapons will port nicely to Cortex, and I don't want to just copy them. That would be boring.

Author:  venn177 [ Mon Mar 23, 2009 2:46 am ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

Duh102 wrote:
Foa wrote:
it is very weak, can't kill a default door.

Fixed in next version. Might be overpowered now, but we shall see.
Next version might be ready by later today, as in four hours from now (at 11:45 GMT)

Btw, a question. Does anyone notice the extremely fast white particles? Furthermore, would anyone miss them if I made them invisible? I'm on the fence, as without them the explosions don't feel as... explosion like. But, the sparkles stand out more. Perhaps I'll do a 50-50 trade and simply reduce their number but keep some.

The white particles really put a nice finishing touch on them. Don't get rid of them.

Or at least have two different versions?

Author:  shelleyerest [ Mon Mar 23, 2009 2:48 am ]
Post subject:  Re: Fireworks (v0.02 23:0 3/22/09 GMT)

Duh102 wrote:
shelleyerest wrote:
it works on all systems and has a "firework mod"

Have you checked the credits? I used sounds from that mod.
Duh102 wrote:
Nige111 and Tuplanolla for sounds (New Year's Mod for LieroX, 1Feb 2005)

It was a good mod, unfortunately not all of the weapons will port nicely to Cortex, and I don't want to just copy them. That would be boring.


Woops sorry...

Author:  sss505sss [ Mon Mar 23, 2009 3:12 pm ]
Post subject:  Re: Fireworks (v0.02 23:0 3/22/09 GMT)

*fires rockets* Activate eye protection! 8) *que for ohhhhing and awwwwing*

Fireworks in CC? Brilliant absoultly brilliant. Downloading now.

Author:  Marloss [ Mon Mar 23, 2009 3:24 pm ]
Post subject:  Re: Fireworks (v0.02 23:0 3/22/09 GMT)

Ooohh eyeraping laggy goodness, well done man.
I hope you can come up with more crazy fireworks :3

Author:  Duh102 [ Wed Mar 25, 2009 11:52 pm ]
Post subject:  Re: Fireworks (v0.03 23:51 3/25/09 GMT)

Update. Small handheld fireworks. Both bomb versions and gun versions. Watch out for the b22 bomb bug for the bombs.

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