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Asplode Corp: The Oyster - Last Updated 8th November
http://forums.datarealms.com/viewtopic.php?f=83&t=11797
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Author:  NeoSeeker [ Mon Sep 22, 2008 9:30 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 22nd September

Oh snap, the new sprites look great.

From what I can tell there isn't much scrappy-ness though :p

Author:  Exalion [ Mon Sep 22, 2008 10:47 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 22nd September

There's a bit though. And it looks scrappy when you shoot the bajeezus out of it!

Author:  Winterous [ Mon Sep 22, 2008 10:57 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 22nd September

Hell yeah!
Pretty good man, love it.

When his armour is gone he can jump heaps far!

Author:  Exalion [ Mon Sep 22, 2008 11:00 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 22nd September

Yeah, when I was testing this against my ruthless little brother it would annoy him to no end when i escaped by jumping across half the map. Glad you like it.

Author:  Morbo!!! [ Mon Sep 22, 2008 4:02 pm ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 22nd September

It looks alot better, more beefier now. Well done.

Author:  NeoSeeker [ Wed Sep 24, 2008 10:55 pm ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 22nd September

I haven't seen it explode when you gib it though...


Something like this needs to explode violently when it's gibbed.

Author:  Exalion [ Thu Sep 25, 2008 7:35 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 22nd September

I dropped exploding actors after the scrap series. It's just asking for lag and game crashes. I'll think about it though.

Author:  NeoSeeker [ Sun Sep 28, 2008 5:57 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 22nd September

For some reason the oyster crashes my game when i Shoot at it.

Author:  Exalion [ Sun Sep 28, 2008 7:33 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 22nd September

-snip-
Damn laggy internet...

Author:  Exalion [ Sat Oct 18, 2008 11:22 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 18th October

Update!

Emitters removed from gibs, won't crash nearly as often when you insta-gib it.

Also added an extra Jetpack version.

Author:  Roon3 [ Sat Oct 18, 2008 12:03 pm ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 18th October

I love the scraps soooo much! Dey iz awsum.

Author:  Exalion [ Wed Oct 22, 2008 5:43 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 18th October

NeoSeeker wrote:
For some reason the oyster crashes my game when i Shoot at it.


Yeah, that's a combination of the amount of attachables and emitters on the gibs. The latter has been removed, so it's much more stable now.

Author:  numgun [ Wed Oct 22, 2008 9:21 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 18th October

This actor is very fun to play with. It kind of feels like youre running around with the original gundam RX-78, just add a sabre and a rifle and its there.

I've never had this guy invade me, but I can say he is awesome to play with.
I modded this to be a brain too and I go solo with it while armies try to hunt me down.

Author:  Winterous [ Wed Oct 22, 2008 9:25 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 18th October

Haha, do you use DarkStorm weapons?

Author:  Exalion [ Wed Oct 22, 2008 9:48 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 18th October

Thanks for the positive feedback numgun!

And I've played against him: It's very funny, a little bit unstable with so many actors with attachables hanging around, but very interesting, as your weapon is either very effective or effectively useless. The Crobo laser weapon absolutely annihilates these guys, whereas anything that shoots a low-power bullet, no matter how many, won't do much. SMGs are useless here.

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