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Taehl Bunker Tiles v1.5 http://forums.datarealms.com/viewtopic.php?f=83&t=11636 |
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Author: | Toes from Europe [ Fri Jul 04, 2008 5:21 pm ] |
Post subject: | Re: Taehl Bunker Tiles v1.1 |
Hawt |
Author: | The Fat Sand Rat [ Fri Jul 04, 2008 5:59 pm ] |
Post subject: | Re: Taehl Bunker Tiles v1.1 |
Taehl wrote: Wait, what's this? Another teaser? I love you so hard. Could you make some landing beacons which project a flashing line a pretty large distance into the sky? That would make positioning a dropship over a base for delivery less risky due to it removing the problem of low-altitude flight. |
Author: | Taehl [ Fri Jul 04, 2008 6:18 pm ] |
Post subject: | Re: Taehl Bunker Tiles v1.1 |
I don't think I could do beacons, sadly... See, if a glow's particle is offscreen, then the glow isn't displayed, meaning that the beacon wouldn't be visible until you were within a screen of the pad. It might be possible to make a spotlight/beacon/whatever that shot glow particles into the air in a big stream, but I don't have the faintest idea how to do that, or if it's even possible. But not all is lost: I just got done making little orange-flashing warning lights to put in your landing bays. Not beacons, but they sure are pretty and noticeable. EDIT: I may be onto something. And it'd be a hell of a lot less laggy than a massive glow-shooter, too. Would a thin, glowing beam work for you? |
Author: | Taehl [ Fri Jul 04, 2008 8:44 pm ] |
Post subject: | Re: Taehl Bunker Tiles v1.1 |
Sorry for the doublepost, but v1.4 is ready. v1.4 - Overhauled lights to use glow effects - Lights are now interactive and animated - Added multiple types of lights - Added catwalks and catwalk caps - Added landing beacon and beam - Fixed offsets of and renamed graspers - Made slanted walls thicker - Optimized filesize of empty bg/fg images - Cleaned up tiles' use of blank layers - Improved the 10x4 background slightly - Fixed two pixels on right slant wall 1 |
Author: | Brainwashed [ Fri Jul 04, 2008 9:01 pm ] |
Post subject: | Re: Taehl Bunker Tiles v1.4 |
Very, ver nice bunker tiles! And even nicer lights! Very creative and genuine. Nice glows, too. |
Author: | Toes from Europe [ Fri Jul 04, 2008 10:34 pm ] |
Post subject: | Re: Taehl Bunker Tiles v1.4 |
<3 |
Author: | The Fat Sand Rat [ Fri Jul 04, 2008 10:46 pm ] |
Post subject: | Re: Taehl Bunker Tiles v1.1 |
Taehl wrote: But not all is lost: I just got done making little orange-flashing warning lights to put in your landing bays. Not beacons, but they sure are pretty and noticeable. EDIT: I may be onto something. And it'd be a hell of a lot less laggy than a massive glow-shooter, too. Would a thin, glowing beam work for you? Yes yes yes it would work excellently. Also warning lights are awesome. |
Author: | PlasmaNova [ Fri Jul 04, 2008 11:01 pm ] |
Post subject: | Re: Taehl Bunker Tiles v1.4 |
OoOoOoOoOoOoOoOoOoOo... Looks nice! I'm gonna go try dem out right now!! Edit: I had much fun. |
Author: | ppiksmada [ Sat Jul 05, 2008 12:33 am ] |
Post subject: | Re: Taehl Bunker Tiles v1.4 |
Only one problem.. waaaah... |
Author: | Duh102 [ Sat Jul 05, 2008 2:02 am ] |
Post subject: | Re: Taehl Bunker Tiles v1.4 |
I loves the lights. And the catwalk. Definitely a Awesome/10. |
Author: | Taehl [ Sat Jul 05, 2008 2:16 am ] |
Post subject: | Re: Taehl Bunker Tiles v1.4 |
Just lay down the full slope, then place the straight wall over it: Alternatively, stick an inner corner between them: |
Author: | 10050 [ Sat Jul 05, 2008 5:16 am ] |
Post subject: | Re: Taehl Bunker Tiles v1.4 |
I love you in a non-gay way! This is absolutely awesome, you are my current Master of bunkermodules. Now, go invent a better door! |
Author: | Taehl [ Sat Jul 05, 2008 6:02 am ] |
Post subject: | Re: Taehl Bunker Tiles v1.4 |
Better door... Well, I'd have a lot to learn before I could make doors, but I guess it'd be a good thing to add to TBT... What could be improved over normal doors? |
Author: | 10050 [ Sat Jul 05, 2008 6:41 am ] |
Post subject: | Re: Taehl Bunker Tiles v1.4 |
different thicknesses, different looking styles stuff like that. I'll be happy what ever your next update is, even if its just adding 1 more light type. Go forth, king of bunker tiles, and shake the foundations of the world with awesomeness! I'll see what you have accomplished after i return from my 10 day vacation. Bye every1!! |
Author: | Tea [ Sat Jul 05, 2008 11:34 pm ] |
Post subject: | Re: Taehl Bunker Tiles v1.4 |
Ok, now you are cool. |
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