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Asplode Corp: The Oyster - Last Updated 8th November
http://forums.datarealms.com/viewtopic.php?f=83&t=11797
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Author:  Exalion [ Tue Nov 11, 2008 6:32 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 8th November

Yeah, being done. Even my basic rifle has 2 attachables, and that hardly fits in the oyster's hands. The larger weapons will have even more.

Author:  Winterous [ Tue Nov 11, 2008 6:49 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 8th November

wutangfan1990 wrote:
Make weapons that are covered in attachables too so as to lengthen the oyster's influence.

You could always give him one of those claws-onna-stick.

Author:  wutangfan1990 [ Tue Nov 11, 2008 4:09 pm ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 8th November

Wait, do you mean the ones that go "woooooooop" and wuuuuuuuuuup" anytime you hold them up or down?

Author:  Winterous [ Wed Nov 12, 2008 5:16 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 8th November

wutangfan1990 wrote:
Wait, do you mean the ones that go "woooooooop" and wuuuuuuuuuup" anytime you hold them up or down?

Nooooo!
Although those do rock.
I mean the ones where there's a little grip thing that makes a claw grab things.

Author:  Exalion [ Wed Nov 12, 2008 5:25 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 8th November

I love those things. Not exactly a lethal weapon though.

Author:  Winterous [ Wed Nov 12, 2008 7:50 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 8th November

wutangfan1990 wrote:
Make weapons that are covered in attachables too so as to lengthen the oyster's influence.

All he wanted was extended influence :P

Author:  Exalion [ Wed Nov 12, 2008 9:33 pm ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 8th November

Don't worry guys, I have a weapon covered in attachables in a late beta version already, but I won't be releasing this stuff untill I have restored the original SCRAP, which is a while off yet.

Author:  Geti [ Wed Nov 12, 2008 11:05 pm ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 8th November

yay, i miss the poor guys.. maybe some spriting fixups aswell? and a drop pod?
eh, you know what youre doing :P

Author:  Exalion [ Thu Nov 13, 2008 6:21 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 8th November

Yeah, the scrap sprites are aging a little, although I like the scrap-a torso as it is.
Also guys, should I make a new topic or extensively modify this one? I'm leaning towards the former.

Author:  Geti [ Thu Nov 13, 2008 6:33 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 8th November

make a new explode corp one and drag everything over. new fully fledged rte ftw.

Author:  Exalion [ Thu Nov 13, 2008 7:40 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 8th November

Yeah, my Asplode.rte already exists and has two actors and a gun so far, I'll start the new thread once I add in the SCRAP, then this thread will be redundant and I'll request it locked.

Author:  Geti [ Thu Nov 13, 2008 9:01 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 8th November

awesome. cant wait to blast some SCRAP ass B22 style/
i hope you dont have that ugly red mess of crap anymore though. seriously, it looks like a firehydrant crossed with a shitbox :P

Author:  Exalion [ Thu Nov 13, 2008 10:18 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 8th November

Aww, I like the red paint. I'll make sure to make it all less... red though.

Author:  Geti [ Thu Nov 13, 2008 10:43 pm ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 8th November

mmmn it just stood out way too much, and was a different style to the rest of the mod. maybe have bands of red or a few red plates, instead of a beacon actor.

Author:  Exalion [ Sat Nov 15, 2008 12:20 am ]
Post subject:  Re: Asplode Corp: The Oyster - Last Updated 8th November

New plan is to drop the scrap-A and totally re-do the scrap to have a matching colour scheme to the oyster, and I'll probably drop the damaging emissions: causes too many crashed games.

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