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Asplode Corp: The Oyster - Last Updated 8th November http://forums.datarealms.com/viewtopic.php?f=83&t=11797 |
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Author: | Exalion [ Tue Nov 11, 2008 6:32 am ] |
Post subject: | Re: Asplode Corp: The Oyster - Last Updated 8th November |
Yeah, being done. Even my basic rifle has 2 attachables, and that hardly fits in the oyster's hands. The larger weapons will have even more. |
Author: | Winterous [ Tue Nov 11, 2008 6:49 am ] |
Post subject: | Re: Asplode Corp: The Oyster - Last Updated 8th November |
wutangfan1990 wrote: Make weapons that are covered in attachables too so as to lengthen the oyster's influence. You could always give him one of those claws-onna-stick. |
Author: | wutangfan1990 [ Tue Nov 11, 2008 4:09 pm ] |
Post subject: | Re: Asplode Corp: The Oyster - Last Updated 8th November |
Wait, do you mean the ones that go "woooooooop" and wuuuuuuuuuup" anytime you hold them up or down? |
Author: | Winterous [ Wed Nov 12, 2008 5:16 am ] |
Post subject: | Re: Asplode Corp: The Oyster - Last Updated 8th November |
wutangfan1990 wrote: Wait, do you mean the ones that go "woooooooop" and wuuuuuuuuuup" anytime you hold them up or down? Nooooo! Although those do rock. I mean the ones where there's a little grip thing that makes a claw grab things. |
Author: | Exalion [ Wed Nov 12, 2008 5:25 am ] |
Post subject: | Re: Asplode Corp: The Oyster - Last Updated 8th November |
I love those things. Not exactly a lethal weapon though. |
Author: | Winterous [ Wed Nov 12, 2008 7:50 am ] |
Post subject: | Re: Asplode Corp: The Oyster - Last Updated 8th November |
wutangfan1990 wrote: Make weapons that are covered in attachables too so as to lengthen the oyster's influence. All he wanted was extended influence |
Author: | Exalion [ Wed Nov 12, 2008 9:33 pm ] |
Post subject: | Re: Asplode Corp: The Oyster - Last Updated 8th November |
Don't worry guys, I have a weapon covered in attachables in a late beta version already, but I won't be releasing this stuff untill I have restored the original SCRAP, which is a while off yet. |
Author: | Geti [ Wed Nov 12, 2008 11:05 pm ] |
Post subject: | Re: Asplode Corp: The Oyster - Last Updated 8th November |
yay, i miss the poor guys.. maybe some spriting fixups aswell? and a drop pod? eh, you know what youre doing |
Author: | Exalion [ Thu Nov 13, 2008 6:21 am ] |
Post subject: | Re: Asplode Corp: The Oyster - Last Updated 8th November |
Yeah, the scrap sprites are aging a little, although I like the scrap-a torso as it is. Also guys, should I make a new topic or extensively modify this one? I'm leaning towards the former. |
Author: | Geti [ Thu Nov 13, 2008 6:33 am ] |
Post subject: | Re: Asplode Corp: The Oyster - Last Updated 8th November |
make a new explode corp one and drag everything over. new fully fledged rte ftw. |
Author: | Exalion [ Thu Nov 13, 2008 7:40 am ] |
Post subject: | Re: Asplode Corp: The Oyster - Last Updated 8th November |
Yeah, my Asplode.rte already exists and has two actors and a gun so far, I'll start the new thread once I add in the SCRAP, then this thread will be redundant and I'll request it locked. |
Author: | Geti [ Thu Nov 13, 2008 9:01 am ] |
Post subject: | Re: Asplode Corp: The Oyster - Last Updated 8th November |
awesome. cant wait to blast some SCRAP ass B22 style/ i hope you dont have that ugly red mess of crap anymore though. seriously, it looks like a firehydrant crossed with a shitbox |
Author: | Exalion [ Thu Nov 13, 2008 10:18 am ] |
Post subject: | Re: Asplode Corp: The Oyster - Last Updated 8th November |
Aww, I like the red paint. I'll make sure to make it all less... red though. |
Author: | Geti [ Thu Nov 13, 2008 10:43 pm ] |
Post subject: | Re: Asplode Corp: The Oyster - Last Updated 8th November |
mmmn it just stood out way too much, and was a different style to the rest of the mod. maybe have bands of red or a few red plates, instead of a beacon actor. |
Author: | Exalion [ Sat Nov 15, 2008 12:20 am ] |
Post subject: | Re: Asplode Corp: The Oyster - Last Updated 8th November |
New plan is to drop the scrap-A and totally re-do the scrap to have a matching colour scheme to the oyster, and I'll probably drop the damaging emissions: causes too many crashed games. |
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