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 Parcel Wars - 20th Build Edition 
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Joined: Thu Dec 27, 2007 10:39 am
Posts: 11
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Post Re: Parcel Wars - 20th Build Edition
These are pretty awesome, and it'd be funnier if they weren't such effective dropships. My kudos for making such nice ships, and then putting plot-relevant corporate allegiance with them.


Sat Mar 08, 2008 10:28 pm
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Joined: Sun Mar 09, 2008 10:10 pm
Posts: 2
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Post Re: Parcel Wars - 20th Build Edition
Those wheeled vehicles are really cool. Unfortunately, they tend to get stuck a lot. Any ideas on a way to add suspension?


Tue Mar 11, 2008 1:56 am
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Joined: Thu Dec 06, 2007 4:01 am
Posts: 63
Location: Alt+F4
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Post Re: Parcel Wars - 20th Build Edition
Add a jetpack to the bottom of the trucks.
If you wanted suspension, the KMF have actors that jump. Just modify the code.


Tue Mar 11, 2008 5:43 am
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Joined: Wed Jul 18, 2007 10:19 am
Posts: 142
Location: Somewhere being an dumbass.
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Post Re: Parcel Wars - 20th Build Edition
How did?
Trucks?
What the ♥♥♥♥?
How the hell did you make?
What?
Amazing!
I'll download on the other computer...
How did trucks?


Sat Mar 22, 2008 7:25 pm
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Joined: Sun Mar 04, 2007 11:22 pm
Posts: 254
Location: In my happy and/or unhappy place.
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Post Re: Parcel Wars - 20th Build Edition
Blue-Clone-Ninja wrote:
How did?
Trucks?
What the ♥♥♥♥?
How the hell did you make?
What?
Amazing!
I'll download on the other computer...
How did trucks?

I'm pretty sure he used Azzuki's old Jeep.rte files, altered them, and so on.

And next time, don't necro, before you post, check when the last post in the thread was, if it's awhile ago, then don't post, PM the guy.



It is a very good mod though, great job.


Sat Mar 22, 2008 7:34 pm
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Joined: Sat Aug 04, 2007 11:17 pm
Posts: 50
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Post Re: Parcel Wars - 20th Build Edition
It was only 11 days, and I'm glad he did because I missed this
DLed.


Sun Mar 23, 2008 2:07 am
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Joined: Sun Mar 04, 2007 11:22 pm
Posts: 254
Location: In my happy and/or unhappy place.
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Post Re: Parcel Wars - 20th Build Edition
Frejesal wrote:
It was only 11 days, and I'm glad he did because I missed this
DLed.

ONLY 11 days? A necro can start from about 3 - 6 days... so 11 is pretty bad.


Mon Mar 24, 2008 1:03 am
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Post Re: Parcel Wars - 20th Build Edition
DudeGuy wrote:
Blue-Clone-Ninja wrote:
How did?
Trucks?
What the fudge?
How the hell did you make?
What?
Amazing!
I'll download on the other computer...
How did trucks?

I'm pretty sure he used Azzuki's old Jeep.rte files, altered them, and so on.

And next time, don't necro, before you post, check when the last post in the thread was, if it's awhile ago, then don't post, PM the guy.



It is a very good mod though, great job.


Jeep.rte started with Amro.
This mod predates Jeep.rte.
The trucks are(were?) just AHumans, they might be ACrabs now.


Mon Mar 24, 2008 1:30 am
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