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 [WIP] Shadow Industries Weapon Pack [Last Updated 3/2/08] 
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Joined: Mon Dec 10, 2007 7:39 am
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Post Re: [WIP] Elemental Weaponry [Last Updated 12/23/08]
I don't get it, whats the difference between the biogun and the Liquid nitrogen gun? They both look exactly the same and function exactly the same to me....


Tue Feb 26, 2008 12:55 am
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Post Re: [WIP] Elemental Weaponry [Last Updated 12/23/08]
Color preference. teehee


Tue Feb 26, 2008 1:37 am
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Post Re: [WIP] Elemental Weaponry [Last Updated 12/23/08]
Bio Gun doesn't work yet, thats just the sprite =p I haven't uploaded the working one yet xD when I .rar'd my directory it included everything in there, including unfinished things.

I'll have the Bio Gun and possibly my Flak Cannon up tomorrow, will probably change from elemental weaponry to some other name =p


Tue Feb 26, 2008 4:57 am
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Post Re: [WIP] Elemental Weaponry [Last Updated 12/23/08]
Sounds awesome, can't wait.


Tue Feb 26, 2008 5:37 am
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Post Re: [WIP] Elemental Weaponry [Last Updated 12/23/08]
Bump for Update:

Included in Update is the Bio Gun and Flak Cannon, both usable completely, the Flak Cannon is not in balanced condition ammo-wise and reload time its still in relative testing.

Otherwise, enjoy, the Flak Cannon is intended for Anti-air purposes and some anti-personnel.

The Bio Gun you'll also have fun with as well, try it in cramped hallways ;) it bounces off everything and devastates vegetation and people =p


Tue Feb 26, 2008 10:26 pm
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Post Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/26/08]
Awesome! So one of the guns freezes people in their tracks? Even if it doesn't, still looks cool. DLing.


Tue Feb 26, 2008 11:45 pm
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Post Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/26/08]
Trogdor wrote:
Awesome! So one of the guns freezes people in their tracks? Even if it doesn't, still looks cool. DLing.

Kinda, I tryed that and it gibbed a clone :( Anyway, this mod is awesome. What does the bio-gun do? :???:


Wed Feb 27, 2008 12:14 am
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Post Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/26/08]
it bounces off of walls. shadowclaimer, tou gotta make the biogun shoot the bullets/goo/whatever at a higher velocity. that would make it easier to kill clones, soldiers, etc.


Wed Feb 27, 2008 1:45 am
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Post Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/26/08]
Yea I'm trying to find the perfect sharpness, in some situations it cuts right through them but in others it doesn't, I'm trying to get it to where it won't cut through dirt but will through people but don't think thats going to be possible.


Wed Feb 27, 2008 2:39 am
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Post Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/26/08]
i like the sprites,looks pretty nice.Well done so far and good luck also.


Wed Feb 27, 2008 3:31 am
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Post Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/26/08]
ooh these again!


Wed Feb 27, 2008 11:39 am
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Post Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/26/08]
Make sharpness 0, and use high mass and velocity.
That way, it wont destroy terrain, but will splatter clones.

I'll dl this when I get out of school.


Wed Feb 27, 2008 12:02 pm
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Post Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/26/08]
Yea thats what I was considering and will probably do.


Wed Feb 27, 2008 12:19 pm
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Post Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/26/08]
The lava gun look like a Ketchup/Mostard repeater sprayer, but the gun itself is very good. Downloaded, tested and aproved


Wed Feb 27, 2008 8:22 pm
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Post Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/26/08]
Bump for update, added Shockwave Cannon and balanced Flak Cannon a bit, still haven't fixed mustard/ketchup gun's shot look/liquid nitrogen gun's look.

Also this update will contain my test dummy, he's a bit invincible given he can't be hit by moving objects ;) I use him for testing purposes.


Wed Feb 27, 2008 10:16 pm
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