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 Liquid Flame Gun Redux 
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Post Liquid Flame Gun Redux
The Liquid Flame Gun Redux, or simply the LFG.

The LFG fires a stream of liquid fire, arcing smoothly over enemy barricades, and melting flesh, and circuitry. Very effective in short-range engagements, and for use in "cleansing" an area with an air assault.

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Sat Feb 23, 2008 4:40 am
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Post Re: Liquid Flame Gun Redux
You forgot the DL :(

(Edit: NVM you put it up great mod)


Last edited by Evil Frosted Muffins on Sat Feb 23, 2008 4:43 am, edited 1 time in total.



Sat Feb 23, 2008 4:41 am
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Post Re: Liquid Flame Gun Redux
No I didn't, refresh the page.


Sat Feb 23, 2008 4:42 am
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Post Re: Liquid Flame Gun Redux
This is cool, now I can set up factions, like it'd be cool to have activities.ini for the white bots, darklones, gray-type actors, etc.


Sat Feb 23, 2008 8:58 pm
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Post Re: Liquid Flame Gun Redux
C-tron wrote:
This is cool, now I can set up factions, like it'd be cool to have activities.ini for the white bots, darklones, gray-type actors, etc.


What the hell has this got to do with the flamethrower. Really nice mod by the way.


Sat Feb 23, 2008 9:47 pm
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Post Re: Liquid Flame Gun Redux
cuz darklones have their flamethrower and so I can set up a rival flamethrowing unit.


Sun Feb 24, 2008 12:09 am
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Post Re: Liquid Flame Gun Redux
Cool new mod! I like it! Now you need to make an actor of fire! That would be cool.


Sun Feb 24, 2008 1:34 am
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Post Re: Liquid Flame Gun Redux
I would like to see someone make a flamethrower that shoots awesome blue to red-yellow flame for a short distance like a real one...And have actors able to light on fire!!!


Sun Feb 24, 2008 3:46 am
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Post Re: Liquid Flame Gun Redux
I would like to see people stop offering asinine, impossible ideas for mods in CC without knowing how the game works, but, we can't always have what we want, now can we?


Sun Feb 24, 2008 3:56 am
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Post Re: Liquid Flame Gun Redux
His first suggestion is possible and was done in the DarkClone Arsenal.


Sun Feb 24, 2008 4:04 am
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Post Re: Liquid Flame Gun Redux
Well, I dunno, didn't Data say that new things would be possible due to the next build using Lua scripting or something?

Finally a good flamethrower mod, the darklone one was pretty good but it didn't feel like real fire.


Sun Feb 24, 2008 8:46 am
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Post Re: Liquid Flame Gun Redux
Does this weapon hurt robots and dummies for everyone else? Mine doesn't.


Mon Feb 25, 2008 4:14 am
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Post Re: Liquid Flame Gun Redux
I loved this weapon for the Old, older, OLD builds.

I even loved it after I multiplied the Particle count by 2...then 4 and so on.


Mon Feb 25, 2008 4:18 am
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Post Re: Liquid Flame Gun Redux
zalo wrote:
I loved this weapon for the Old, older, OLD builds.


Good times, and great to this back again, shouldn't it be Liquid Flame Gun Redux Redux?

One of my favourite weapons throughout cc history.


Mon Feb 25, 2008 8:36 pm
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Post Re: Liquid Flame Gun Redux
No, it's only one redux. Thanks for the comments.


Mon Feb 25, 2008 10:33 pm
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